[
    {
        "DisplayName": "Disable UE4SS Console",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "",
        "Keywords": "",
        "FieldName": "Debug.ConsoleEnabled",
        "InputType": "number",
        "Hidden": true,
        "ParamFieldName": "Debug.ConsoleEnabled",
        "DefaultValue": "0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Disable UE4SS GUI Console",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "",
        "Keywords": "",
        "FieldName": "GuiConsoleEnabled",
        "InputType": "number",
        "Hidden": true,
        "ParamFieldName": "Debug.GuiConsoleEnabled",
        "DefaultValue": "0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Server Name",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the name of the server as shown in the Steam server browser",
        "Keywords": "name,ServerName",
        "FieldName": "ServerName",
        "InputType": "text",
        "ParamFieldName": "ServerName",
        "DefaultValue": "AMP Powered Abiotic Factor Server",
        "EnumValues": {}
    },
    {
        "DisplayName": "World Save Name",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the name of the world save folder to load, or to create if it does not exist",
        "Keywords": "world,save,name,WorldSaveName",
        "FieldName": "WorldSaveName",
        "InputType": "text",
        "ParamFieldName": "WorldSaveName",
        "IncludeInCommandLine": true,
        "SkipIfEmpty": true,
        "DefaultValue": "Cascade",
        "Placeholder": "Cascade",
        "Required": true,
        "EnumValues": {}
    },
    {
        "DisplayName": "Server Password",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the password for players to join the server. Default is no password",
        "Keywords": "server,password,ServerPassword",
        "FieldName": "ServerPassword",
        "InputType": "Password",
        "ParamFieldName": "ServerPassword",
        "IncludeInCommandLine": true,
        "SkipIfEmpty": true,
        "DefaultValue": "",
        "EnumValues": {}
    },
    {
        "DisplayName": "Admin Password",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the password for players to become a whitelisted admin in-game. Default is no password (disabled). Recommended for console users, as manual admin whitelisting is only supported for Steam",
        "Keywords": "admin,password,AdminPassword",
        "FieldName": "AdminPassword",
        "InputType": "Password",
        "ParamFieldName": "AdminPassword",
        "IncludeInCommandLine": true,
        "SkipIfEmpty": true,
        "DefaultValue": "",
        "EnumValues": {}
    },
    {
        "DisplayName": "Player Limit",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the maximum number of players that may connect to the server at one time",
        "Keywords": "maximum,players,limit,MaxServerPlayers",
        "FieldName": "$MaxUsers",
        "InputType": "number",
        "MinValue": "1",
        "MaxValue": "24",
        "ParamFieldName": "MaxServerPlayers",
        "IncludeInCommandLine": true,
        "SkipIfEmpty": true,
        "DefaultValue": "6",
        "Placeholder": "6",
        "Suffix": "players",
        "EnumValues": {}
    },
    {
        "DisplayName": "Crossplay Mode",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets whether to allow crossplay or to limit the server to a specific platform",
        "Keywords": "crossplay,playstation,pc,xbox,PlatformLimited",
        "FieldName": "PlatformLimited",
        "InputType": "enum",
        "ParamFieldName": "PlatformLimited",
        "IncludeInCommandLine": true,
        "SkipIfEmpty": true,
        "DefaultValue": "",
        "EnumValues": {
            "": "Enable crossplay (default)",
            "PC": "Disable crossplay - PC only",
            "Playstation": "Disable crossplay - Playstation only",
            "Xbox": "Disable crossplay - Xbox only"
        }
    },
    {
        "DisplayName": "Use CPU Performance Threads",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If set, the server will be forced to use performance threads on the CPU. Recommended",
        "Keywords": "force,use,performance,threads,cpu,useperfthreads",
        "FieldName": "useperfthreads",
        "InputType": "checkbox",
        "ParamFieldName": "useperfthreads",
        "DefaultValue": "-useperfthreads ",
        "EnumValues": {
            "False": "",
            "True": "-useperfthreads "
        }
    },
    {
        "DisplayName": "Use All Available Cores",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If set, the server will be forced to use all available cores. Disable Pause To Load Assets if you use this. Recommended on newer hardware",
        "Keywords": "force,use,available,all,cores,cpu,useallavailablecores",
        "FieldName": "useallavailablecores",
        "InputType": "checkbox",
        "ParamFieldName": "useallavailablecores",
        "DefaultValue": "",
        "EnumValues": {
            "False": "",
            "True": "-useallavailablecores "
        }
    },
    {
        "DisplayName": "Pause To Load Assets",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If set, the server will be forced to pause to load new assets/level sectors instead of slowly loading them. Recommended on older hardware",
        "Keywords": "force,pause,load,assets,sectors,NoAsyncLoadingThread",
        "FieldName": "NoAsyncLoadingThread",
        "InputType": "checkbox",
        "ParamFieldName": "NoAsyncLoadingThread",
        "DefaultValue": "-NoAsyncLoadingThread ",
        "EnumValues": {
            "False": "",
            "True": "-NoAsyncLoadingThread "
        }
    },
    {
        "DisplayName": "LAN Only",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If set, the server will be run as LAN only, which allows the server to be found in-game using the server browser set to LAN Only. Port 14001 must be accessible for server discovery to work",
        "Keywords": "lan,only,LANOnly",
        "FieldName": "LANOnly",
        "InputType": "checkbox",
        "ParamFieldName": "LANOnly",
        "DefaultValue": "",
        "EnumValues": {
            "False": "",
            "True": "-LANOnly "
        }
    },
    {
        "DisplayName": "Use Local IPs",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If set, allows the server to bind to local IPs as well as the Application IP Binding, assuming the Application IP Binding does not otherwise do this. Use with care, as enabling this setting may cause port conflicts",
        "Keywords": "use,local,ips,UseLocalIPs",
        "FieldName": "UseLocalIPs",
        "InputType": "checkbox",
        "ParamFieldName": "UseLocalIPs",
        "DefaultValue": "",
        "EnumValues": {
            "False": "",
            "True": "-UseLocalIPs "
        }
    },
    {
        "DisplayName": "Enable UE4SS UObject Listeners",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If set, UObject listeners will be created in GUObjectArray to create a fast cache for use instead of iterating GUObjectArray. Recommended to keep disabled for UE4SS mods to avoid crashes",
        "Keywords": "ue4ss,uobject,listeners,bUseUObjectArrayCache",
        "FieldName": "bUseUObjectArrayCache",
        "InputType": "checkbox",
        "ParamFieldName": "General.bUseUObjectArrayCache",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Additional Command Line Arguments",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Specifies additional command line arguments (anything that begins with a - ) that are not otherwise set by AMP. Use with care",
        "Keywords": "custom,server,arguments,parameters",
        "FieldName": "CustomArgs",
        "InputType": "text",
        "ParamFieldName": "CustomArgs",
        "DefaultValue": "",
        "EnumValues": {}
    },
    {
        "DisplayName": "Difficulty Level",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "When creating a new world save, sets (for all players) how many enemies may be present in some areas, how aggressive they are, and how fast they react in combat. Overridden to Apocalyptic if Hardcore Mode is enabled",
        "Keywords": "game,difficulty,level,GameDifficulty",
        "FieldName": "GameDifficulty",
        "InputType": "enum",
        "ParamFieldName": "SandboxSettings.GameDifficulty",
        "DefaultValue": "1",
        "EnumValues": {
            "1": "Normal",
            "2": "Hard",
            "3": "Apocalyptic"
        }
    },
    {
        "DisplayName": "Enable Hardcore Mode",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, characters only have one life and difficulty is forced to Apocalyptic",
        "Keywords": "hardcore,apocalyptic,HardcoreMode",
        "FieldName": "HardcoreMode",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.HardcoreMode",
        "DefaultValue": "False",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Enable Loot Respawn",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, resources (other than furniture) will spontaneously respawn around the Facility. Good for public servers, but can cause objects to intersect or float, and will make some resource gathering very unbalanced",
        "Keywords": "loot,respawn,resources,LootRespawnEnabled",
        "FieldName": "LootRespawnEnabled",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.LootRespawnEnabled",
        "DefaultValue": "False",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Shut Off Power Sockets At Night",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, power in the Facility will be shut off at night, including power sockets. Disabling this setting will make the game easier as things like Batteries will not be required. Disabling may also be required if the Day-Night Cycle State is set to 'Always night'",
        "Keywords": "power,sockets,night,game,batteries,PowerSocketsOffAtNight",
        "FieldName": "PowerSocketsOffAtNight",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.PowerSocketsOffAtNight",
        "DefaultValue": "True",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Day-Night Cycle State",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets whether to disable the day-night cycle. If 'Always day' or 'Always night', time will pass as normal, but there will be no day-night transition. Change from 'Normal' at your own risk, as that may affect things that can only happen during day or night",
        "Keywords": "day,night,cycle,transition,DayNightCycleState",
        "FieldName": "DayNightCycleState",
        "InputType": "enum",
        "ParamFieldName": "SandboxSettings.DayNightCycleState",
        "DefaultValue": "0",
        "EnumValues": {
            "0": "Normal",
            "1": "Always day",
            "2": "Always night"
        }
    },
    {
        "DisplayName": "Day-Night Cycle Speed Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the speed multiplier for the day-night cycle. Higher will make clock time pass faster. This will NOT affect the speed of other cooldowns, respawn times, and so on",
        "Keywords": "day,night,cycle,speed,multiplier,time,DayNightCycleSpeedMultiplier",
        "FieldName": "DayNightCycleSpeedMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "3",
        "ParamFieldName": "SandboxSettings.DayNightCycleSpeedMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Weather Frequency",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets how often weather events are triggered. Even frequent weather still requires the correct progression to trigger, however",
        "Keywords": "weather,frequency,WeatherFrequency",
        "FieldName": "WeatherFrequency",
        "InputType": "enum",
        "ParamFieldName": "SandboxSettings.WeatherFrequency",
        "DefaultValue": "3",
        "EnumValues": {
            "1": "Never",
            "2": "Infrequent",
            "3": "Normal",
            "4": "Frequent",
            "5": "Daily"
        }
    },
    {
        "DisplayName": "Sink Refill Rate",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets how quickly sinks will passively refill over time. Higher will mean sinks refill more quickly, and a lower value will make them refill more slowly. 0 = disable sink refill, making the game much more challenging",
        "Keywords": "sink,refill,rate,drinking,SinkRefillRate",
        "FieldName": "SinkRefillRate",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "10",
        "ParamFieldName": "SandboxSettings.SinkRefillRate",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Food Spoil Speed Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets how fast food spoils. By default, most food will eventually decay and turn into rotten food. Higher will mean faster decay, lower means slower. 0 = decay disabled",
        "Keywords": "food,spoil,speed,multiplier,decay,FoodSpoilSpeedMultiplier",
        "FieldName": "FoodSpoilSpeedMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "2",
        "ParamFieldName": "SandboxSettings.FoodSpoilSpeedMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Refrigeration Effectiveness Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets how effective it is to refrigerate items. Also affects how effective hot items maintain their heat if they prefer staying warm and are kept in a warm location",
        "Keywords": "refrigeration,effectiveness,multiplier,hot,items,RefrigerationEffectivenessMultiplier",
        "FieldName": "RefrigerationEffectivenessMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "2",
        "ParamFieldName": "SandboxSettings.RefrigerationEffectivenessMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Enemy Spawn Rate",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets how frequently enemies respawn. Lower will increase enemy respawn timers, higher will cause enemies to respawn more quickly than normal. Minimum 0.5",
        "Keywords": "enemy,spawn rate,respawn,timers,EnemySpawnRate",
        "FieldName": "EnemySpawnRate",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "3",
        "ParamFieldName": "SandboxSettings.EnemySpawnRate",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Enemy Health Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the multiplier for enemy health. Lower will make enemies easier to kill, higher will mean enemies will take more damage to kill. Minimum 0.75",
        "Keywords": "enemy,health,multiplier,damage,EnemyHealthMultiplier",
        "FieldName": "EnemyHealthMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "3",
        "ParamFieldName": "SandboxSettings.EnemyHealthMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Enemy Player Damage Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets how damaging enemies are, as a multiplier of their damage. Default value is tuned for a fair and balanced experience. Lower will make survivability easier, higher will make combat more challenging and enemies more lethal. Minimum 0.25",
        "Keywords": "enemy,player,damage,multiplier,survivability,combat,EnemyPlayerDamageMultiplier",
        "FieldName": "EnemyPlayerDamageMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "3",
        "ParamFieldName": "SandboxSettings.EnemyPlayerDamageMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Enemy Deployable Damage Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets how much damage enemies do to deployables, as a multiplier of their damage. Lower will make bases more resistant to enemy attacks. Minimum 0.1",
        "Keywords": "enemy,deployable,damage,multiplier,bases,threaten,EnemyDeployableDamageMultiplier",
        "FieldName": "EnemyDeployableDamageMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "SandboxSettings.EnemyDeployableDamageMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Damage To Allies Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets how much damage players do to other players, as a proportion of normal damage. To allow players to engage in PvP combat, set to 1.0 (100%) or higher",
        "Keywords": "damage,allies,multiplier,pvp,combat,DamageToAlliesMultiplier",
        "FieldName": "DamageToAlliesMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "3",
        "ParamFieldName": "SandboxSettings.DamageToAlliesMultiplier",
        "DefaultValue": "0.5",
        "Placeholder": "0.5",
        "EnumValues": {}
    },
    {
        "DisplayName": "Hunger Speed Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the multiplier for how fast Hunger increases. Higher will mean players need to eat more often",
        "Keywords": "hunger,speed,multiplier,food,HungerSpeedMultiplier",
        "FieldName": "HungerSpeedMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "2",
        "ParamFieldName": "SandboxSettings.HungerSpeedMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Thirst Speed Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the multiplier for how fast Thirst increases. Higher will mean players need to drink more often",
        "Keywords": "thirst,speed,multiplier,drink,ThirstSpeedMultiplier",
        "FieldName": "ThirstSpeedMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "2",
        "ParamFieldName": "SandboxSettings.ThirstSpeedMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Fatigue Speed Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the multiplier for how fast Fatigue increases. Higher will mean players get sleepier more quickly",
        "Keywords": "fatigue,speed,multiplier,sleep,FatigueSpeedMultiplier",
        "FieldName": "FatigueSpeedMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "2",
        "ParamFieldName": "SandboxSettings.FatigueSpeedMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Continence Speed Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the multiplier for how fast Continence drains. Higher will mean players have to use the toilet more often",
        "Keywords": "continence,speed,multiplier,toilet,ContinenceSpeedMultiplier",
        "FieldName": "ContinenceSpeedMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "2",
        "ParamFieldName": "SandboxSettings.ContinenceSpeedMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Detection Speed Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets how fast enemies detect players. Above 1 will mean enemies will detect players faster than normal. Minimum 0.1",
        "Keywords": "detection,speed,multiplier,enemies,players,DetectionSpeedMultiplier",
        "FieldName": "DetectionSpeedMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "3",
        "ParamFieldName": "SandboxSettings.DetectionSpeedMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Bonus Perk Points",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Determines how many additional perk points are available on top of the points given by each selected job",
        "Keywords": "bonus,perk,points,perks,BonusPerkPoints",
        "FieldName": "BonusPerkPoints",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "99",
        "ParamFieldName": "SandboxSettings.BonusPerkPoints",
        "DefaultValue": "0",
        "Placeholder": "0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Player XP Gain Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the multiplier for how fast XP is gained by players. Above 1 will mean XP is gained at a higher rate, below 1 will mean XP is gained slower. 0 = disable ability to level up skills",
        "Keywords": "player,xp,gain,multiplier,level,skills,PlayerXPGainMultiplier",
        "FieldName": "PlayerXPGainMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "3",
        "ParamFieldName": "SandboxSettings.PlayerXPGainMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Item Stack Size Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the multiplier for how many times items can be stacked in an inventory slot. For example, 2 = double stack height. Non-stackable items are excluded",
        "Keywords": "item,stack,size,multiplier,inventory,slot,ItemStackSizeMultiplier",
        "FieldName": "ItemStackSizeMultiplier",
        "InputType": "number",
        "MinValue": "1",
        "MaxValue": "30",
        "ParamFieldName": "SandboxSettings.ItemStackSizeMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Item Weight Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the multiplier affecting how heavy items are in a player's inventory. For example, 2 = twice as heavy. For items to be lighter, set this value lower than 1",
        "Keywords": "item,weight,multiplier,inventory,ItemWeightMultiplier",
        "FieldName": "ItemWeightMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "SandboxSettings.ItemWeightMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Item Durability Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the multiplier for item durability. For example, 2 = double durability. To break items faster, set this value below 1",
        "Keywords": "item,durability,multiplier,ItemDurabilityMultiplier",
        "FieldName": "ItemDurabilityMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "10",
        "ParamFieldName": "SandboxSettings.ItemDurabilityMultiplier",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Durability Loss On Death Multiplier",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets how much durability is lost on weapons and items in a player's inventory when respawning",
        "Keywords": "durability,loss,death,multiplier,inventory,DurabilityLossOnDeathMultiplier",
        "FieldName": "DurabilityLossOnDeathMultiplier",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1",
        "ParamFieldName": "SandboxSettings.DurabilityLossOnDeathMultiplier",
        "DefaultValue": "0.1",
        "Placeholder": "0.1",
        "EnumValues": {}
    },
    {
        "DisplayName": "Show Death Messages",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If sets, players will be notified when someone is killed by something",
        "Keywords": "show,death,messages,notifications,ShowDeathMessages",
        "FieldName": "ShowDeathMessages",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.ShowDeathMessages",
        "DefaultValue": "True",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Allow Recipe Sharing",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, players will be able to share item recipes with other players",
        "Keywords": "recipe,sharing,AllowRecipeSharing",
        "FieldName": "AllowRecipeSharing",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.AllowRecipeSharing",
        "DefaultValue": "True",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Allow Pagers",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, Pagers will be usable in inventory and via the emote wheel. Disabling this setting will make it harder to find other players",
        "Keywords": "pagers,inventory,emote,wheel,AllowPagers",
        "FieldName": "AllowPagers",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.AllowPagers",
        "DefaultValue": "True",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Allow Transmog",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, players can transmogrify their armour to look like other pieces of armour using a certain piece of base equipment",
        "Keywords": "transmog,armor,armour,customization,disguise,equipment,AllowTransmog",
        "FieldName": "AllowTransmog",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.AllowTransmog",
        "DefaultValue": "True",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Disable Research Minigames",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, the Research Minigames will be removed when unlocking new recipes and simply unlock the recipe right away",
        "Keywords": "research minigame,disable,unlocking,recipes,DisableResearchMinigame",
        "FieldName": "DisableResearchMinigame",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.DisableResearchMinigame",
        "DefaultValue": "False",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Death Penalties",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets what penalties a player receives for respawning after death (or by using the Unstick option)",
        "Keywords": "death,penalties,respawning,unstick,option,DeathPenalties",
        "FieldName": "DeathPenalties",
        "InputType": "enum",
        "ParamFieldName": "SandboxSettings.DeathPenalties",
        "DefaultValue": "1",
        "EnumValues": {
            "0": "Keep all items",
            "1": "Keep equipped items & hotbar (default)",
            "2": "Keep hotbar only",
            "3": "Keep equipped items only",
            "4": "Lose all items including hotbar",
            "5": "All items are destroyed"
        }
    },
    {
        "DisplayName": "First Time Starting Weapon",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the weapon players receive when spawning for the first time, in addition to starting items from their selected Job",
        "Keywords": "first,time,starting,weapon,spawning,world,FirstTimeStartingWeapon",
        "FieldName": "FirstTimeStartingWeapon",
        "InputType": "enum",
        "ParamFieldName": "SandboxSettings.FirstTimeStartingWeapon",
        "DefaultValue": "0",
        "EnumValues": {
            "0": "None (default)",
            "1": "Shiv",
            "2": "Desk leg",
            "3": "Kitchen knife",
            "4": "Starter baton",
            "5": "Pipe club",
            "6": "Random"
        }
    },
    {
        "DisplayName": "Allow Death Bag Inventory Access",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, the host will be able to access the inventory items found in Death Bags, which are typically dropped by players on death",
        "Keywords": "death,bag,inventory,host,access,HostAccessPlayerCorpses",
        "FieldName": "HostAccessPlayerCorpses",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.HostAccessPlayerCorpses",
        "DefaultValue": "True",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Restrict Containers",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, containers will be restricted by item type",
        "Keywords": "containers,restrict,item,type,StorageByTag",
        "FieldName": "StorageByTag",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.StorageByTag",
        "DefaultValue": "True",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Structural Support Limit",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the limit on how much furniture and other deployables can be stacked. 0 = disabled",
        "Keywords": "structural,support,limit,stack,furniture,deployables,StructuralSupportLimit",
        "FieldName": "StructuralSupportLimit",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "SandboxSettings.StructuralSupportLimit",
        "DefaultValue": "5",
        "Placeholder": "5",
        "EnumValues": {}
    },
    {
        "DisplayName": "Allow Character Reset",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, allows players to reset their jobs, skills, and traits later in the game. Disabling removes the ability for scientists to change their mind",
        "Keywords": "character,reset,jobs,skills,traits,AllowCharacterReset",
        "FieldName": "AllowCharacterReset",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.AllowCharacterReset",
        "DefaultValue": "True",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Bridge Supports Level",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Bridges require two supports by default. When lowered, bridges will work with less or 0 additional support (besides the initial location the bridge is placed)",
        "Keywords": "bridge,supports,BridgeSupports",
        "FieldName": "BridgeSupports",
        "InputType": "enum",
        "ParamFieldName": "SandboxSettings.BridgeSupports",
        "DefaultValue": "2",
        "EnumValues": {
            "0": "No support required",
            "1": "One support required",
            "2": "Two supports required (default)"
        }
    },
    {
        "DisplayName": "Allow Home Worlds",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, Home Worlds can be used in the world. If disabled, access (for all scientists) to Home World portal worlds will be restricted. This includes free or DLC Home Worlds, such as Torii",
        "Keywords": "home,worlds,allow,access,HomeWorlds",
        "FieldName": "HomeWorlds",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.HomeWorlds",
        "DefaultValue": "True",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Enable Invisible Radiation",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, radiation will not show any screen effect, requiring Geiger Counters to track radiation",
        "Keywords": "radiation,invisible,geiger,InvisibleRadiation",
        "FieldName": "InvisibleRadiation",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.InvisibleRadiation",
        "DefaultValue": "False",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Base Inventory Size",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Sets the default inventory size when no backpack is equipped",
        "Keywords": "inventory,base,size,backpack,BaseInventorySize",
        "FieldName": "BaseInventorySize",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "42",
        "ParamFieldName": "SandboxSettings.BaseInventorySize",
        "DefaultValue": "12",
        "Placeholder": "12",
        "EnumValues": {}
    },
    {
        "DisplayName": "Enable Tainted Sink Water",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, sink (or similar) drinkable water sources will instead be tainted water",
        "Keywords": "tainted,water,sink,TaintedSinkWater",
        "FieldName": "TaintedSinkWater",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.TaintedSinkWater",
        "DefaultValue": "False",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Radiation Deals Damage",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, radiation will actively deal damage to health",
        "Keywords": "radiation,damage,health,RadiationDealsDamage",
        "FieldName": "RadiationDealsDamage",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.RadiationDealsDamage",
        "DefaultValue": "False",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Enable Player Furniture Destruction",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, player-built furniture will be destroyed when it reaches zero durability",
        "Keywords": "furniture,destruction,durability,PlayerFurnitureDestruction",
        "FieldName": "PlayerFurnitureDestruction",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.PlayerFurnitureDestruction",
        "DefaultValue": "False",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Allow Iron Mode",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "If set, enables Iron Mode (additional restrictions when Hardcore is enabled). Requires Hardcore Mode to be enabled to take effect",
        "Keywords": "iron,mode,hardcore,AllowIronMode",
        "FieldName": "AllowIronMode",
        "InputType": "checkbox",
        "ParamFieldName": "SandboxSettings.AllowIronMode",
        "DefaultValue": "True",
        "EnumValues": {
            "False": "False",
            "True": "True"
        }
    },
    {
        "DisplayName": "Enemy Accuracy Level",
        "Category": "Abiotic Factor:stadia_controller",
        "Subcategory": "Sandbox:joystick:2",
        "Description": "Determines how accurate enemies are, on average",
        "Keywords": "enemy,accuracy,aim,EnemyAccuracy",
        "FieldName": "EnemyAccuracy",
        "InputType": "enum",
        "ParamFieldName": "SandboxSettings.EnemyAccuracy",
        "DefaultValue": "2",
        "EnumValues": {
            "0": "Pathetic",
            "1": "Low",
            "2": "Default",
            "3": "High",
            "4": "Precise"
        }
    },
    {
        "DisplayName": "Install UE Scripting System",
        "Category": "Updates",
        "Subcategory": "Runtime Configuration:build:3",
        "Description": "Sets the action to take when the server is updated. If the installation option is selected, the latest build of the [igromanru experimental Unreal Engine 4/5 Scripting System](https://github.com/igromanru/AF-UE4SS) will be installed, allowing the server to be modded",
        "Keywords": "install,ue4ss,unreal,engine,scripting,system,igromanru,modding",
        "FieldName": "InstallUE4SS",
        "InputType": "enum",
        "ParamFieldName": "InstallUE4SS",
        "DefaultValue": "",
        "EnumValues": {
            "": "Do nothing (default)",
            "false": "Remove UE4SS files",
            "true": "Install latest igromanru build"
        }
    }
]