[SandboxSettings] ; Difficulty will determine (for all players) how many enemies may be present in some areas, how aggressive they are, and how fast they react in combat GameDifficulty=1 ; If enabled, characters only have one life and difficulty is forced to Apocalyptic HardcoreMode=False ; If true, resources will spontaneously respawn around the Facility LootRespawnEnabled=False ; By default, power in the Facility is shut off at night, including power sockets PowerSocketsOffAtNight=True ; This setting will allow you to disable the Day Night Cycle DayNightCycleState=0 ; Speed multiplier for the Day and Night cycle DayNightCycleSpeedMultiplier=1.0 ; This will determine how often weather events are triggered WeatherFrequency=3 ; In the world, sinks will passively refill over time, allowing players to drink from them SinkRefillRate=1.0 ; This value determines how fast food spoils FoodSpoilSpeedMultiplier=1.0 ; This value determines how effective it is to refrigerate items RefrigerationEffectivenessMultiplier=1.0 ; This value determines how frequently enemies respawn EnemySpawnRate=1.0 ; This is a multiplier of enemy health EnemyHealthMultiplier=1.0 ; This value will determine how damaging enemies are, as a multiplier of their damage EnemyPlayerDamageMultiplier=1.0 ; This value will determine how much damage enemies do to deployables, as a multiplier of their damage EnemyDeployableDamageMultiplier=1.0 ; This value will determine how much damage players do to other players, as a proportion of normal damage DamageToAlliesMultiplier=0.5 ; This value is a multiplier and determines how fast Hunger increases HungerSpeedMultiplier=1.0 ; This value is a multiplier and determines how fast Thirst increases ThirstSpeedMultiplier=1.0 ; This value is a multiplier and determines how fast Fatigue increases FatigueSpeedMultiplier=1.0 ; This value is a multiplier and determines how fast Continence drains ContinenceSpeedMultiplier=1.0 ; This multiplier will determine how fast enemies detect players DetectionSpeedMultiplier=1.0 ; This will determine how many additional perk points are available on top of the points given by each selected job BonusPerkPoints=0 ; This value is a multiplier and determines how fast XP is gained by players PlayerXPGainMultiplier=1.0 ; This is a multiplier of how many times you can stack items in an inventory slot ItemStackSizeMultiplier=1.0 ; This is a multiplier affecting how heavy items are in your inventory ItemWeightMultiplier=1.0 ; This is a multiplier for item durability ItemDurabilityMultiplier=1.0 ; This value will determine how much durability is lost on weapons and items in the player's inventory when respawning DurabilityLossOnDeathMultiplier=0.1 ; If false, players will not be notified when someone is killed by something ShowDeathMessages=True ; If false, this will disable the ability to share item recipes with other players AllowRecipeSharing=True ; If false, Pagers will not be useable in inventory or via the emote wheel AllowPagers=True ; If false, players will be unable to transmogrify their armor to look like other pieces of armor using a certain piece of base equipment AllowTransmog=True ; If true, this will remove the Research Minigames when unlocking new recipes and simply unlock the recipe right away DisableResearchMinigame=False ; This will determine what penalties the player receives for respawning after death (or by using the Unstick option DeathPenalties=1 ; When spawning into the world for the first time, this is the weapon players will receive FirstTimeStartingWeapon=0 ; When true, the host will be able to access the inventory items found in Death Bags, which are typically dropped by players on death HostAccessPlayerCorpses=True ; If false, containers will no longer be restricted by item type StorageByTag=True ; This value will determine how much furniture and other deployables can be stacked until a limit is reached StructuralSupportLimit=5 ; There are some methods in the world to allow players to reset their jobs, skills, and traits later in the game AllowCharacterReset=True ; Bridges require a certain amount of support by default BridgeSupports=2 ; Allow Home Worlds to be used in this world HomeWorlds=True ; If true, radiation will not show any sort of screen effect, requiring scientists to use Geiger Counters to track radiation in an area InvisibleRadiation=False ; Set the default inventory size when no backpack is equipped BaseInventorySize=12 ; If true, sink (or similar) water sources that would be clean, drinkable water, will instead be tainted water TaintedSinkWater=False ; If true, radiation will actively deal damage to health RadiationDealsDamage=False ; If true, player-built furniture will be destroyed when it reaches zero durability PlayerFurnitureDestruction=False ; REQUIRES HARDCORE MODE AllowIronMode=True ; This setting determines how accurate enemies are, on average EnemyAccuracy=2