[
    {
        "DisplayName": "Game Port",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "",
        "Keywords": "",
        "FieldName": "$GamePort",
        "InputType": "number",
        "Hidden": true,
        "IsFlagArgument": false,
        "ParamFieldName": "net_port",
        "IncludeInCommandLine": false,
        "EnumValues": {}
    },
    {
        "DisplayName": "IP Binding",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "",
        "Keywords": "",
        "FieldName": "$ApplicationIPBinding",
        "InputType": "number",
        "Hidden": true,
        "IsFlagArgument": false,
        "ParamFieldName": "net_ip",
        "IncludeInCommandLine": false,
        "EnumValues": {}
    },
    {
        "DisplayName": "Enable Log File",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "",
        "Keywords": "",
        "FieldName": "logfile",
        "InputType": "number",
        "Hidden": true,
        "IsFlagArgument": false,
        "ParamFieldName": "logfile",
        "IncludeInCommandLine": false,
        "DefaultValue": "1",
        "EnumValues": {}
    },
    {
        "DisplayName": "Continuous Log",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "",
        "Keywords": "",
        "FieldName": "g_logsync",
        "InputType": "number",
        "Hidden": true,
        "IsFlagArgument": false,
        "ParamFieldName": "g_logsync",
        "IncludeInCommandLine": false,
        "DefaultValue": "2",
        "EnumValues": {}
    },
    {
        "DisplayName": "Log File Name",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "",
        "Keywords": "",
        "FieldName": "g_log",
        "InputType": "text",
        "Hidden": true,
        "IsFlagArgument": false,
        "ParamFieldName": "g_log",
        "IncludeInCommandLine": false,
        "DefaultValue": "games_mp.log",
        "EnumValues": {}
    },
    {
        "DisplayName": "Disable Punkbuster",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "",
        "Keywords": "",
        "FieldName": "sv_punkbuster",
        "InputType": "number",
        "Hidden": true,
        "IsFlagArgument": false,
        "ParamFieldName": "sv_punkbuster",
        "IncludeInCommandLine": false,
        "DefaultValue": "0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Server Name",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the name of the server. Limit of 22 characters. Colour codes can be used: ^0=Black, ^1=Red, ^2=Green, ^3=Yellow, ^4=Blue, ^5=Cyan, ^6=Pink, ^7=White, ^8=Grey, ^9=Grey/Map Default",
        "Keywords": "server,name",
        "FieldName": "sv_hostname",
        "InputType": "text",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_hostname",
        "IncludeInCommandLine": false,
        "DefaultValue": "^1AMP Hosted COD4 Server",
        "EnumValues": {}
    },
    {
        "DisplayName": "Message Of The Day",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the message of the day (MOTD) displayed when players join. Colour codes can also be used, as per the Server Name",
        "Keywords": "message,motd",
        "FieldName": "scr_motd",
        "InputType": "text",
        "IsFlagArgument": false,
        "ParamFieldName": "scr_motd",
        "IncludeInCommandLine": false,
        "DefaultValue": "^4Welcome to COD4!",
        "EnumValues": {}
    },
    {
        "DisplayName": "Make Server Public",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If enabled, the server will be visible publicly. Otherwise it will only be accessible from the local network",
        "Keywords": "public,visible",
        "FieldName": "dedicated",
        "InputType": "checkbox",
        "IsFlagArgument": false,
        "ParamFieldName": "dedicated",
        "IncludeInCommandLine": true,
        "DefaultValue": "2",
        "EnumValues": {
            "False": "1",
            "True": "2"
        }
    },
    {
        "DisplayName": "Server Password",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the password to join the server",
        "Keywords": "password",
        "FieldName": "g_password",
        "InputType": "Password",
        "IsFlagArgument": false,
        "ParamFieldName": "g_password",
        "IncludeInCommandLine": false,
        "DefaultValue": "",
        "EnumValues": {}
    },
    {
        "DisplayName": "RCON Password",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the RCON password to allow sending console commands in-game. Default is no password, disabling console commands",
        "Keywords": "rcon,password",
        "FieldName": "rcon_password",
        "InputType": "Password",
        "IsFlagArgument": false,
        "ParamFieldName": "rcon_password",
        "IncludeInCommandLine": false,
        "DefaultValue": "",
        "EnumValues": {}
    },
    {
        "DisplayName": "Map Mode",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets whether to enable map rotation (the Map Rotation List must then also be set) or to load a specific initial map (the Initial Game Type and Initial Map must then also be set)",
        "Keywords": "map,mode",
        "FieldName": "map_mode",
        "InputType": "enum",
        "IsFlagArgument": false,
        "ParamFieldName": "map_mode",
        "IncludeInCommandLine": false,
        "DefaultValue": "+map_rotate ",
        "EnumValues": {
            "+map_rotate ": "Map Rotation (Default)",
            "+map \"{{map_name}}\" ": "Specific Initial Map"
        }
    },
    {
        "DisplayName": "Map Rotation List",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the map list to use for map rotations for the server. Each entry must be in the format: gametype <gametype> map <mapname> (for example, gametype war map mp_convoy). Map Rotation must be configured",
        "Keywords": "map,rotation,list",
        "FieldName": "sv_mapRotation",
        "InputType": "Textarea",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_mapRotation",
        "IncludeInCommandLine": false,
        "DefaultValue": "gametype dm map mp_backlot gametype dom map mp_bloc gametype koth map mp_bog gametype sab map mp_cargoship gametype sd map mp_citystreets gametype war map mp_convoy gametype dm map mp_countdown gametype dom map mp_crash gametype koth map mp_crossfire gametype sab map mp_farm gametype sd map mp_overgrown gametype war map mp_pipeline gametype dm map mp_shipment gametype dom map mp_showdown gametype koth map mp_strike gametype sab map mp_vacant",
        "Placeholder": "gametype dm map mp_backlot gametype dom map mp_bloc gametype koth map mp_bog gametype sab map mp_cargoship gametype sd map mp_citystreets gametype war map mp_convoy gametype dm map mp_countdown gametype dom map mp_crash gametype koth map mp_crossfire gametype sab map mp_farm gametype sd map mp_overgrown gametype war map mp_pipeline gametype dm map mp_shipment gametype dom map mp_showdown gametype koth map mp_strike gametype sab map mp_vacant",
        "EnumValues": {}
    },
    {
        "DisplayName": "Initial Game Type",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the game type to start the server with. This setting will be overridden if Map Rotation is configured. Settings for each game type can be set in server.cfg",
        "Keywords": "game,type",
        "FieldName": "g_gametype",
        "InputType": "enum",
        "IsFlagArgument": false,
        "ParamFieldName": "g_gametype",
        "IncludeInCommandLine": false,
        "DefaultValue": "dm",
        "EnumValues": {
            "dm": "Deathmatch / Free For All (Default)",
            "dom": "Domination",
            "koth": "King Of The Hill / Headquarters",
            "sab": "Sabotage",
            "sd": "Search And Destroy Classic",
            "war": "Team Deathmatch"
        }
    },
    {
        "DisplayName": "Initial Map",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the map to start the server with. This setting will be overridden if Map Rotation is configured",
        "Keywords": "map",
        "FieldName": "map_name",
        "InputType": "text",
        "IsFlagArgument": false,
        "ParamFieldName": "map_name",
        "IncludeInCommandLine": false,
        "DefaultValue": "mp_backlot",
        "EnumValues": {}
    },
    {
        "DisplayName": "Load Mod",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the mod to load when starting the server, based on the path to the mod in the Mods directory - for example, \"Mods/ModWarfare\"",
        "Keywords": "mods",
        "FieldName": "fs_game",
        "InputType": "text",
        "IsFlagArgument": false,
        "ParamFieldName": "fs_game",
        "IncludeInCommandLine": true,
        "SkipIfEmpty": true,
        "DefaultValue": "",
        "EnumValues": {}
    },
    {
        "DisplayName": "Player Limit",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the maximum number of players allowed on the server",
        "Keywords": "max,players,limit",
        "FieldName": "$MaxUsers",
        "InputType": "number",
        "MinValue": "1",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_maxclients",
        "IncludeInCommandLine": false,
        "DefaultValue": "32",
        "EnumValues": {}
    },
    {
        "DisplayName": "Private Player Limit",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the maximum number of private players allowed on the server (those that can use non-public reserved slots). Will be limited to the Player Limit",
        "Keywords": "max,private,players,limit",
        "FieldName": "sv_privateclients",
        "InputType": "number",
        "MinValue": "0",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_privateclients",
        "IncludeInCommandLine": false,
        "DefaultValue": "6",
        "EnumValues": {}
    },
    {
        "DisplayName": "Private Player Password",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the password for private players to join the server. Private players entering this password have access to all slots on the server, otherwise the players only have access to the public slots (Player Limit less Private Player Limit)",
        "Keywords": "private,player,password",
        "FieldName": "sv_privatePassword",
        "InputType": "Password",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_privatePassword",
        "IncludeInCommandLine": false,
        "DefaultValue": "",
        "EnumValues": {}
    },
    {
        "DisplayName": "Enable Server Voice Chat",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If set, server voice chat will be enabled",
        "Keywords": "voice,chat",
        "FieldName": "sv_voice",
        "InputType": "checkbox",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_voice",
        "IncludeInCommandLine": false,
        "DefaultValue": "1",
        "EnumValues": {
            "False": "0",
            "True": "1"
        }
    },
    {
        "DisplayName": "Server Voice Chat Quality",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the server voice quality level",
        "Keywords": "voice,chat,quality",
        "FieldName": "sv_voiceQuality",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "9",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_voiceQuality",
        "IncludeInCommandLine": false,
        "DefaultValue": "3",
        "EnumValues": {}
    },
    {
        "DisplayName": "Enable Dead Chat",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If enabled, dead players will be allowed to chat with living players",
        "Keywords": "voice,dead,chat",
        "FieldName": "voice_deadChat",
        "InputType": "checkbox",
        "IsFlagArgument": false,
        "ParamFieldName": "voice_deadChat",
        "IncludeInCommandLine": false,
        "DefaultValue": "0",
        "EnumValues": {
            "False": "0",
            "True": "1"
        }
    },
    {
        "DisplayName": "Minimum Ping",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the minimum ping required for a player to be allowed to join",
        "Keywords": "minimum,ping",
        "FieldName": "sv_minPing",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1000",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_minPing",
        "IncludeInCommandLine": false,
        "DefaultValue": "0",
        "Suffix": "milliseconds",
        "EnumValues": {}
    },
    {
        "DisplayName": "Maximum Ping",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the maximum ping permitted for a player to be allowed to join",
        "Keywords": "maximum,ping",
        "FieldName": "sv_maxping",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1000",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_maxping",
        "IncludeInCommandLine": false,
        "DefaultValue": "0",
        "Suffix": "milliseconds",
        "EnumValues": {}
    },
    {
        "DisplayName": "Maximum Bandwidth",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the maximum bandwidth for the server",
        "Keywords": "maximum,bandwidth",
        "FieldName": "sv_maxRate",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "100000",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_maxRate",
        "IncludeInCommandLine": false,
        "DefaultValue": "25000",
        "Placeholder": "0 - 100000",
        "Suffix": "bytes/second",
        "EnumValues": {}
    },
    {
        "DisplayName": "Client Timeout Period",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the time before the server will kick a client if no response is sent to the server",
        "Keywords": "timeout",
        "FieldName": "sv_timeout",
        "InputType": "number",
        "IsFlagArgument": false,
        "MinValue": "0",
        "MaxValue": "1800",
        "ParamFieldName": "sv_timeout",
        "IncludeInCommandLine": false,
        "DefaultValue": "40",
        "Suffix": "seconds",
        "Placeholder": "0 - 1800",
        "EnumValues": {}
    },
    {
        "DisplayName": "Player Inactivity Kick Period",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the time before the server will kick a player for inactivity",
        "Keywords": "inactivity,afk,period",
        "FieldName": "g_inactivity",
        "InputType": "number",
        "IsFlagArgument": false,
        "MinValue": "0",
        "ParamFieldName": "g_inactivity",
        "IncludeInCommandLine": false,
        "DefaultValue": "120",
        "Suffix": "seconds",
        "EnumValues": {}
    },
    {
        "DisplayName": "Spectator Kick Period",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the time before the server will kick a spectator",
        "Keywords": "inactivity,period,spectator",
        "FieldName": "g_inactivityspectator",
        "InputType": "number",
        "IsFlagArgument": false,
        "MinValue": "0",
        "ParamFieldName": "g_inactivityspectator",
        "IncludeInCommandLine": false,
        "DefaultValue": "180",
        "Suffix": "seconds",
        "EnumValues": {}
    },
    {
        "DisplayName": "Temporary Ban Period",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the time for a player temporary ban (on kick/tempban)",
        "Keywords": "ban,period,temporary",
        "FieldName": "sv_kickBanTime",
        "InputType": "number",
        "IsFlagArgument": false,
        "MinValue": "0",
        "MaxValue": "3600",
        "ParamFieldName": "sv_kickBanTime",
        "IncludeInCommandLine": false,
        "DefaultValue": "300",
        "Suffix": "seconds",
        "Placeholder": "0 - 3600",
        "EnumValues": {}
    },
    {
        "DisplayName": "Zombie Retention Period",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the time for keeping a disconnected client on the server to transmit the last message",
        "Keywords": "zombie,time",
        "FieldName": "sv_zombietime",
        "InputType": "number",
        "IsFlagArgument": false,
        "MinValue": "0",
        "MaxValue": "1800",
        "ParamFieldName": "sv_zombietime",
        "IncludeInCommandLine": false,
        "DefaultValue": "2",
        "Suffix": "seconds",
        "Placeholder": "0 - 1800",
        "EnumValues": {}
    },
    {
        "DisplayName": "Enable Flood Protection",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If enabled, flood protection applies, so user commands are throttled. Should be enabled on non-password-protected public servers",
        "Keywords": "flood,protection",
        "FieldName": "sv_floodProtect",
        "InputType": "checkbox",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_floodProtect",
        "IncludeInCommandLine": false,
        "DefaultValue": "1",
        "EnumValues": {
            "False": "0",
            "True": "1"
        }
    },
    {
        "DisplayName": "Reconnect Limit",
        "Category": "COD4 Modern Warfare:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the number of times a player can reconnect after disconnection",
        "Keywords": "reconnect,limit",
        "FieldName": "sv_reconnectlimit",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1800",
        "IsFlagArgument": false,
        "ParamFieldName": "sv_reconnectlimit",
        "IncludeInCommandLine": false,
        "DefaultValue": "5",
        "EnumValues": {}
    }
]