[
    {
        "DisplayName": "Server Port",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "",
        "Keywords": "",
        "FieldName": "$ServerPort",
        "InputType": "number",
        "Hidden": true,
        "ParamFieldName": "$.ServerPort",
        "EnumValues": {}
    },
    {
        "DisplayName": "Server IP Binding",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "",
        "Keywords": "",
        "FieldName": "$ApplicationIPBinding",
        "InputType": "text",
        "Hidden": true,
        "ParamFieldName": "$.LocalAddress",
        "IncludeInCommandLine": false,
        "EnumValues": {}
    },
    {
        "DisplayName": "World Generation",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Follow [these instructions](https://openworldhelp.fandom.com/wiki/Creating_a_server#Generating_the_world) to generate a world for the server after it is first run",
        "Keywords": "world,generate,generation",
        "FieldName": "World",
        "InputType": "hidden",
        "ParamFieldName": "World",
        "EnumValues": {}
    },
    {
        "DisplayName": "Server Password",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the password for players to join the server. Default is no password",
        "Keywords": "server,password,ServerPassword",
        "FieldName": "ServerPassword",
        "InputType": "Password",
        "ParamFieldName": "$.ServerPassword",
        "DefaultValue": "",
        "EnumValues": {}
    },
    {
        "DisplayName": "Player Version",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the mod version players will use. Find this in the Open World [discord channel](https://discord.com/channels/992806266109964319/992881103071354890)",
        "Keywords": "player,version,mod,PlayerVersion",
        "FieldName": "PlayerVersion",
        "InputType": "number",
        "ParamFieldName": "$.PlayerVersion",
        "DefaultValue": "1.3",
        "Placeholder": "1.3",
        "Required": true,
        "EnumValues": {}
    },
    {
        "DisplayName": "Player Limit",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the maximum number of players that may connect to the server at one time",
        "Keywords": "maximum,max,players,limit,MaxPlayers",
        "FieldName": "$MaxUsers",
        "InputType": "number",
        "ParamFieldName": "$.MaxPlayers",
        "DefaultValue": "10",
        "Placeholder": "10",
        "Suffix": "players",
        "EnumValues": {}
    },
    {
        "DisplayName": "Enable Whitelist",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If enabled, allows only the usernames listed in Data/Whitelist.json to join the server",
        "Keywords": "whitelist,players,UseWhitelist",
        "FieldName": "UseWhitelist",
        "InputType": "checkbox",
        "ParamFieldName": "$.UseWhitelist",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Enforce Mods",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If enabled, players will be forced to use the mods that have their DLLs in the \"Mods enforced\" directory. Otherwise, players can join with any mods they like",
        "Keywords": "enforce,mods,EnforceMods",
        "FieldName": "EnforceMods",
        "InputType": "checkbox",
        "ParamFieldName": "$.EnforceMods",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Use Mod Blacklist",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If enabled, mods that have their DLLs in the \"Mods blacklisted\" directory cannot be used. This setting is usually used when Enforce Mods is disabled",
        "Keywords": "mods,blacklist,UseModBlacklist",
        "FieldName": "UseModBlacklist",
        "InputType": "checkbox",
        "ParamFieldName": "$.UseModBlacklist",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Allow Custom Scenarios",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If enabled, players will be allowed to create custom scenarios when creating their save on the server",
        "Keywords": "custom,scenarios,AllowCustomScenarios",
        "FieldName": "AllowCustomScenarios",
        "InputType": "checkbox",
        "ParamFieldName": "$.AllowCustomScenarios",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Backup Interval",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the time period between automatic backups",
        "Keywords": "backup,interval,BackUpIntervalInHours",
        "FieldName": "BackUpIntervalInHours",
        "InputType": "number",
        "ParamFieldName": "$.BackUpIntervalInHours",
        "DefaultValue": "6.0",
        "Placeholder": "6.0",
        "Suffix": "hours",
        "EnumValues": {}
    },
    {
        "DisplayName": "Enable Extra Console Logging",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "If enabled, the server console will include additional logging output for developer or debugging purposes. Not recommended for normal use",
        "Keywords": "dev,console,DevConsole",
        "FieldName": "DevConsole",
        "InputType": "checkbox",
        "ParamFieldName": "$.DevConsole",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Server Release Version",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the [server release version] (https://github.com/D12-Dev/OpenWorld/releases) to install. Empty = latest. Back up configuration and update the server!",
        "Keywords": "server,release,version",
        "FieldName": "ReleaseVersion",
        "InputType": "text",
        "ParamFieldName": "ReleaseVersion",
        "DefaultValue": "",
        "Placeholder": "v1.0.4",
        "EnumValues": {}
    },
    {
        "DisplayName": "Dotnet Version",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Server:dns:1",
        "Description": "Sets the [ASP.NET Core Runtime 3.1 version](https://dotnet.microsoft.com/en-us/download/dotnet/3.1) to install. Empty = latest. Update the server after changing this setting",
        "Keywords": "dotnet,version",
        "FieldName": "DotnetVersion",
        "InputType": "text",
        "ParamFieldName": "DotnetVersion",
        "DefaultValue": "",
        "Placeholder": "3.1.32",
        "EnumValues": {}
    },
    {
        "DisplayName": "Bank Cash Per Tick",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets how much banks make every tick (banks tick every 10 minutes)",
        "Keywords": "bank,cash,tick,BankCashPerTick",
        "FieldName": "BankCashPerTick",
        "InputType": "number",
        "ParamFieldName": "$.BankCashPerTick",
        "DefaultValue": "50",
        "Placeholder": "50",
        "EnumValues": {}
    },
    {
        "DisplayName": "Maximum Cash In Bank For Tick",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the maximum amount of money that can be in the bank",
        "Keywords": "maximum,cash,bank,tick,MaximumCashInBankForTick",
        "FieldName": "MaximumCashInBankForTick",
        "InputType": "number",
        "ParamFieldName": "$.MaximumCashInBankForTick",
        "DefaultValue": "10000",
        "Placeholder": "10000",
        "EnumValues": {}
    },
    {
        "DisplayName": "Raid Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of initiating a raid event",
        "Keywords": "raid,cost,raidcost",
        "FieldName": "RaidCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.RaidCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Infestation Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of triggering an infestation event",
        "Keywords": "infestation,cost,infestationcost",
        "FieldName": "InfestationCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.InfestationCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Mech Cluster Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of spawning a mech cluster",
        "Keywords": "mech,cluster,cost,mechclustercost",
        "FieldName": "MechClusterCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.MechClusterCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Toxic Fallout Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of initiating a toxic fallout event",
        "Keywords": "toxic,fallout,cost,toxicfalloutcost",
        "FieldName": "ToxicFalloutCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.ToxicFalloutCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Manhunter Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of triggering a manhunter pack event",
        "Keywords": "manhunter,cost,manhuntercost",
        "FieldName": "ManhunterCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.ManhunterCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Wanderer Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of welcoming a wanderer",
        "Keywords": "wanderer,cost,wanderercost",
        "FieldName": "WandererCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.WandererCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Farm Animals Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of receiving farm animals",
        "Keywords": "farm,animals,cost,farmanimalscost",
        "FieldName": "FarmAnimalsCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.FarmAnimalsCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Ship Chunk Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of sending a ship chunk",
        "Keywords": "ship,chunk,cost,shipchunkcost",
        "FieldName": "ShipChunkCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.ShipChunkCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Give Quest Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of giving a quest",
        "Keywords": "give,quest,cost,givequestcost",
        "FieldName": "GiveQuestCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.GiveQuestCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Trader Caravan Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of sending a trader caravan",
        "Keywords": "trader,caravan,cost,tradercaravancost",
        "FieldName": "TraderCaravanCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.TraderCaravanCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Silo Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of building a silo",
        "Keywords": "silo,cost,silocost",
        "FieldName": "SiloCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.SiloCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Marketplace Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of establishing a marketplace",
        "Keywords": "market,place,marketplace,cost,marketplacecost",
        "FieldName": "MarketplaceCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.MarketplaceCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Production Site Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of setting up a production site",
        "Keywords": "production,site,cost,productionsitecost",
        "FieldName": "ProductionSiteCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.ProductionSiteCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Wonder Structure Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of constructing a wonder",
        "Keywords": "wonder,structure,cost,wondercost",
        "FieldName": "WonderCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.WonderCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Bank Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of building a bank",
        "Keywords": "bank,cost,bankcost",
        "FieldName": "BankCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.BankCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Airport Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of constructing an airport",
        "Keywords": "aeroport,airport,cost,aeroportcost",
        "FieldName": "AeroportCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.AeroportCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Airport Usage Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of using an airport",
        "Keywords": "aeroport,airport,usage,cost,aeroportusagecost",
        "FieldName": "AeroportUsageCost",
        "InputType": "number",
        "ParamFieldName": "$.AeroportUsageCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Courier Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of establishing a courier station",
        "Keywords": "courier,cost,couriercost",
        "FieldName": "CourierCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.CourierCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Courier Usage Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of using a courier service",
        "Keywords": "courier,usage,cost,courierusagecost",
        "FieldName": "CourierUsageCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.CourierUsageCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Aid Usage Cost",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Gameplay:joystick:2",
        "Description": "Sets the cost of using aid",
        "Keywords": "aid,usage,cost,aidusagecost",
        "FieldName": "AidUsageCost",
        "InputType": "number",
        "MinValue": "0",
        "ParamFieldName": "$.AidUsageCost",
        "DefaultValue": "0",
        "Placeholder": "0",
        "Suffix": "silver"
    },
    {
        "DisplayName": "Use Custom Difficulty",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "If enabled, all players will be forced to use the following difficulty settings. Make sure you give a value to every setting, or it will be at 0%",
        "Keywords": "custom,difficulty,UseCustomDifficulty",
        "FieldName": "UseCustomDifficulty",
        "InputType": "checkbox",
        "ParamFieldName": "$.UseCustomDifficulty",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Threat Scale",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the size of threats like raids and infestations, and the difficulty of quests",
        "Keywords": "threats,raids,infestations,quests,difficulty,scale,ThreatScale",
        "FieldName": "ThreatScale",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.ThreatScale",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Allow Major Threats",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "If set, allows major threats such as raids, infestations, manhunter packs, crashed mechanoid ships and more",
        "Keywords": "major,threats,raids,infestations,manhunter,mechanoids,AllowBigThreats",
        "FieldName": "AllowBigThreats",
        "InputType": "checkbox",
        "ParamFieldName": "$.AllowBigThreats",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Allow Quest Threats",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "If set, allows quests to present with violent threats and challenges. Otherwise quests will be non-violent",
        "Keywords": "quests,threats,violent,challenges,AllowViolentQuests",
        "FieldName": "AllowViolentQuests",
        "InputType": "checkbox",
        "ParamFieldName": "$.AllowViolentQuests",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Enable Intro Threats",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "If set, enables the fixed intro threats that appear near game start",
        "Keywords": "intro,threats,game,start,AllowIntroThreats",
        "FieldName": "AllowIntroThreats",
        "InputType": "checkbox",
        "ParamFieldName": "$.AllowIntroThreats",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Allow Predators To Hunt Humans",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "If set, allows wild predators to hunt humans",
        "Keywords": "predators,hunt,humans,PredatorsHuntHumanlikes",
        "FieldName": "PredatorsHuntHumanlikes",
        "InputType": "checkbox",
        "ParamFieldName": "$.PredatorsHuntHumanlikes",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Allow Extreme Weather Incidents",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "If set, allows extreme weather incidents, such as toxic fallout, volcanic winters and flashstorms",
        "Keywords": "extreme,weather,incidents,AllowExtremeWeatherIncidents",
        "FieldName": "AllowExtremeWeatherIncidents",
        "InputType": "checkbox",
        "ParamFieldName": "$.AllowExtremeWeatherIncidents",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Harvest Yield Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the amount of materials produced when harvesting plants and crops, including cutting trees",
        "Keywords": "harvest,yield,plants,crops,materials,CropYieldFactor",
        "FieldName": "CropYieldFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.CropYieldFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Mining Yield Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the amount of materials produced when mining",
        "Keywords": "mining,yield,materials,MineYieldFactor",
        "FieldName": "MineYieldFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.MineYieldFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Butchering Yield Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the amount of materials produced when butchering, including meat, leather, and yield from shredding mechanoids",
        "Keywords": "butchering,yield,materials,ButcherYieldFactor",
        "FieldName": "ButcherYieldFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.ButcherYieldFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Research Speed Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the speed of research",
        "Keywords": "research,speed,adjustment,ResearchSpeedFactor",
        "FieldName": "ResearchSpeedFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.ResearchSpeedFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Quest Reward Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the value of rewards given for quests. Note that the quest reward value is also automatically scaled to compensate for the threat scale, and so this setting adds an additional multiplier",
        "Keywords": "quest,rewards,value,QuestRewardValueFactor",
        "FieldName": "QuestRewardValueFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.QuestRewardValueFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Raid Loot Points Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the value of loot carried by raiders. Note that the raid loot value is also automatically scaled to compensate for the threat scale, and so this setting adds an additional multiplier",
        "Keywords": "raid,loot,points,value,RaidLootPointsFactor",
        "FieldName": "RaidLootPointsFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.RaidLootPointsFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Trade Price Factor Loss",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "When trading, buy prices are increased by this amount while sell prices are reduced by this amount. Maximum 0.5",
        "Keywords": "trade,price,disadvantage,buying,selling,TradePriceFactorLoss",
        "FieldName": "TradePriceFactorLoss",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1",
        "ParamFieldName": "$.TradePriceFactorLoss",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Maintenance Cost Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the cost of rearming turrets. Minimum 0.01",
        "Keywords": "maintenance,cost,factor,MaintenanceCostFactor",
        "FieldName": "MaintenanceCostFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1",
        "ParamFieldName": "$.MaintenanceCostFactor",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Scaria Rot Chance",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Sets the probability that a corpse will rot upon death, if the creature has the scaria disease",
        "Keywords": "scaria,rot,chance,corpse,disease,ScariaRotChance",
        "FieldName": "ScariaRotChance",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1",
        "ParamFieldName": "$.ScariaRotChance",
        "DefaultValue": "0.6",
        "Placeholder": "0.6",
        "EnumValues": {}
    },
    {
        "DisplayName": "Enemy Death On Downed Chance",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the extra chance that an enemy will immediately die when downed. This affects the chances to take prisoners, and thus colony population growth rates",
        "Keywords": "enemy,death,downed,chance,EnemyDeathOnDownedChanceFactor",
        "FieldName": "EnemyDeathOnDownedChanceFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1",
        "ParamFieldName": "$.EnemyDeathOnDownedChanceFactor",
        "DefaultValue": "1.0",
        "Placeholder": "1.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Colonist Mood Offset",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Sets a permanent mood offset applied to every colonist and prisoner. Colonists have a base mood of 50%",
        "Keywords": "colonist,mood,offset,prisoner,ColonistMoodOffset",
        "FieldName": "ColonistMoodOffset",
        "InputType": "number",
        "MinValue": "-20",
        "MaxValue": "20",
        "ParamFieldName": "$.ColonistMoodOffset",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Food Poison Chance Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the chance that a person will get food poisoning from eating a potentially-poisoned meal",
        "Keywords": "food,poison,chance,meals,FoodPoisonChanceFactor",
        "FieldName": "FoodPoisonChanceFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.FoodPoisonChanceFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Manhunter Chance On Damage Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the chance that injuring a wild animal will cause it to attack",
        "Keywords": "manhunter,chance,damage,wild,animal,attack,ManhunterChanceOnDamageFactor",
        "FieldName": "ManhunterChanceOnDamageFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.ManhunterChanceOnDamageFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Player Pawn Infection Chance Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the chance that a wound will become infected",
        "Keywords": "infection,chance,wound,player,pawn,PlayerPawnInfectionChanceFactor",
        "FieldName": "PlayerPawnInfectionChanceFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.PlayerPawnInfectionChanceFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Disease Interval Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjust the frequency of random disease events",
        "Keywords": "disease,interval,frequency,events,DiseaseIntervalFactor",
        "FieldName": "DiseaseIntervalFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.DiseaseIntervalFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Deep Drill Infestation Chance Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjust the chance of triggering an infestation when deep drilling",
        "Keywords": "deep,drill,infestation,chance,trigger,DeepDrillInfestationChanceFactor",
        "FieldName": "DeepDrillInfestationChanceFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "5",
        "ParamFieldName": "$.DeepDrillInfestationChanceFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Friendly Fire Chance Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the chance of friendly fire. Only affects direct shots that were going to hit their target",
        "Keywords": "friendly,fire,chance,combat,FriendlyFireChanceFactor",
        "FieldName": "FriendlyFireChanceFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1",
        "ParamFieldName": "$.FriendlyFireChanceFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Allow Instant Kill Chance",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts the chance that a colonist can die instantly due to an attack, with the colonist being downed instead. Only prevents some kinds of instant kills",
        "Keywords": "instant,kill,chance,colonist,attack,AllowInstantKillChance",
        "FieldName": "AllowInstantKillChance",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1",
        "ParamFieldName": "$.AllowInstantKillChance",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Allow Traps",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "If set, players can build traps like spike traps and IED traps",
        "Keywords": "traps,spike,ied,build,AllowTraps",
        "FieldName": "AllowTraps",
        "InputType": "checkbox",
        "ParamFieldName": "$.AllowTraps",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Allow Turrets",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "If set, players can build static turrets like mini-turrets, autocannon turrets, and uranium slug turrets",
        "Keywords": "turrets,static,build,mini-turrets,autocannon,uranium,slug,AllowTurrets",
        "FieldName": "AllowTurrets",
        "InputType": "checkbox",
        "ParamFieldName": "$.AllowTurrets",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Allow Mortars",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "If set, players can build mortars",
        "Keywords": "mortars,build,AllowMortars",
        "FieldName": "AllowMortars",
        "InputType": "checkbox",
        "ParamFieldName": "$.AllowMortars",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    },
    {
        "DisplayName": "Adaptation Effect Factor",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts how much the adaptation score affects difficulty",
        "Keywords": "adaptation,effect,difficulty,score,AdaptationEffectFactor",
        "FieldName": "AdaptationEffectFactor",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1",
        "ParamFieldName": "$.AdaptationEffectFactor",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Adaptation Growth Rate Over Zero",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "Adjusts how fast the adaptation score grows over time",
        "Keywords": "adaptation,growth,rate,time,AdaptationGrowthRateFactorOverZero",
        "FieldName": "AdaptationGrowthRateFactorOverZero",
        "InputType": "number",
        "MinValue": "0",
        "MaxValue": "1",
        "ParamFieldName": "$.AdaptationGrowthRateFactorOverZero",
        "DefaultValue": "0.0",
        "Placeholder": "0.0",
        "EnumValues": {}
    },
    {
        "DisplayName": "Fixed Wealth Mode",
        "Category": "Open World:stadia_controller",
        "Subcategory": "Difficulty:tune:3",
        "Description": "If set, the server will operate in a wealth-independent progress mode, replacing the wealth factor with a fixed progress curve based on time",
        "Keywords": "wealth,independent,progress,mode,fixed,curve,time,FixedWealthMode",
        "FieldName": "FixedWealthMode",
        "InputType": "checkbox",
        "ParamFieldName": "$.FixedWealthMode",
        "DefaultValue": "false",
        "EnumValues": {
            "False": "false",
            "True": "true"
        }
    }
]