[Engine.GameInfo] DefaultGame=ROGame.ROGameInfo DefaultServerGame=ROGame.ROGameInfo bAdminCanPause=false MaxPlayers=6 GameDifficulty=0.000000 bChangeLevels=True MaxSpectators=2 MaxIdleTime=0.000000 MaxTimeMargin=1.000000 TimeMarginSlack=1.500000 MinTimeMargin=-1.000000 TotalNetBandwidth=32000 MaxDynamicBandwidth=7000 MinDynamicBandwidth=4000 GoreLevel=0 MaxSpeedhackDetections=3 SpeedhackPunishment=1 bKickLiveIdlers=False ArbitrationHandshakeTimeout=0.000000 [Engine.AccessControl] IPPolicies=ACCEPT;* AdminPassword= GamePassword= [DefaultPlayer] Name=Player Team=255 [Engine.HUD] bMessageBeep=true HudCanvasScale=0.95 ConsoleMessageCount=4 ConsoleFontSize=5 MessageFontOffset=0 bShowHUD=true DebugDisplay=AI [Engine.PlayerController] bAimingHelp=false InteractDistance=512 bCheckRelevancyThroughPortals=false MaxConcurrentHearSounds=32 bLogHearSoundOverflow=FALSE NumBytesThreshold=6000 NumRPCThreshold=200 [Engine.Weapon] Priority=-1.0 CSHDLocationValidationFactor=3.5 CSHDAimValidationFactor=1.5 [Engine.WorldInfo] DefaultGravityZ=-520.0 RBPhysicsGravityScaling=1.0 MaxPhysicsSubsteps=5 SquintModeKernelSize=128.0 EmitterPoolClassPath=ROGame.ROEmitterPool DecalManagerClassPath=Engine.DecalManager FractureManagerClassPath= FracturedMeshWeaponDamage=1.0 ChanceOfPhysicsChunkOverride=1.0 bEnableChanceOfPhysicsChunkOverride=FALSE FractureExplosionVelScale=1.0 DefaultAmbientZoneSettings=(bIsWorldInfo=true) bPersistPostProcessToNextLevel=TRUE bAllowHostMigration=FALSE HostMigrationTimeout=15 DefaultPostProcessSettings=(Bloom_Scale=1.0,DOF_BlurKernelSize=12.0,DOF_MaxNearBlurAmount=0.0,DOF_MaxNearBlurAmount=0.0,DOF_FocusInnerRadius=2000.0,DOF_FocusDistance=0.0,) ParticleEventManagerClassPath=ROGame.ROParticleEventManager [Engine.AutoTestManager] NumMinutesPerMap=50 #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY [Engine.DecalManager] DecalLifeSpan=10.0 [Engine.UIDataStore_GameResource] ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary") [Engine.UISafeRegionPanel] RegionPercentages[0]=0.9 RegionPercentages[1]=0.8 [GameFramework.MobileHud] bShowMobileHud=true bShowGameHud=false [Configuration] [Engine.CoverLink] GLOBAL_bUseSlotMarkers=TRUE [Engine.EmitterPool] bLogPoolOverflow=false [Engine.GameReplicationInfo] ServerName=AMP Powered Rising Storm 2: Vietnam Server ShortName=RS2Server [ROGame.ROGameReplicationInfo] bLogVoting=False [ROGame.ROAccessControl] bSilentAdminLogin=false bEnableGlobalBanList=true [ROGame.ROBroadcastHandler] ChatFilterList=ipsmlorum1 ChatFilterList=ipsmlorum2 ChatFilterList=ipsmlorum3 [ROGame.ROGameInfo] AdminContact= RoundStartScreenTime=8 bLANServer=false bBalanceTeams=true bAutoBalanceTeamsOnDeath=true bUncapSKMaxPlayers=False MaxTeamDifference=2 RoundLimit=2 ControlledBreathingZoomType=1 EndOfMapDelay=45.0 GameDifficulty=1.0 HideWinScreenDelay=20.000000 HideScoreboardDelay=10.000000 HideAfterActionReportDelay=15.000000 bCampaignGame=false CampaignStartingCombatPower=200.0 CampaignVotingDelay=30.000000 CampaignAttackDefendVoteTime=15.000000 CampaignRegionVoteTime=45.000000 CampaignFirstRegionVoteTime=45.000000 CampaignRegionMapVoteTime=15.000000 CampaignSpecialAbilityVoteTime=15.000000 CampaignFactionVoteTime=15.000000 CampaignCompletePostVideoTime=30.000000 bUseReadySystem=false bRandomizeClassRanks=false bRandomizeWeaponProficiencyLevels=false bEnableSteamCloud=true ServerAdvertisementMessages= ServerAdvertisementInterval=30 MinNetPlayers=1 FriendlyFireKillLimit=15 FriendlyFireDamageLimit=0.000000 FriendlyFireScale=1.000000 FriendlyFireArtilleryScale=1.000000 FriendlyFireExplosiveScale=1.000000 FriendlyFireArtilleryPunishScale=0.100000 FriendlyFireExplosivePunishScale=0.500000 FriendlyFireHitVehiclePunishScale=0.200000 FriendlyFirePunishment=1 bEnableTeamKillForgiving=true FriendlyPlayerNames=4 SmallArmsDamageScale=1.000000 ExplosivesDamageScale=1.000000 ArtilleryDamageScale=1.000000 TankShellDamageScale=1.000000 bEnableMapVoting=true MapVotingTime=30.000000 bEnableKickVoting=true VoteKickPercentage=0.330000 RoleKickPercentage=0.330000 bAnonymousVoteKicking=False KickVotingTime=30.000000 RoleVotingTime=30.000000 bUseScoreAsVoteWeight=false bAllowMidGameVoting=false MidGameVotingPercentage=50.000000 EndGameVotingPercentage=50.000000 MapRepeatLimit=0 bEnableVOIP=true bDisablePublicVOIPChannel=false bDisablePublicTextChat=false bEnableDeadToDeadVOIP=true RealismLevel=0 SpectatingMode=0 Proximity3DVOIPSetting=2 bLockTrueSpectatorsView=False ReinforcementTimeScale=1.0 MinimumHonor=0 MaximumHonor=100 bAllPlayersMustReadyUp=False bEnableRoleKick=true bShowWelcomeScreen=false BannerLink= ClanMotto=Rising Storm 2: Vietnam Server ClanMottoColor=(B=255,G=255,R=255,A=255) ServerMOTD=Welcome to our Vietnam Server! ServerMOTDColor=(B=255,G=255,R=255,A=255) WebLink=https://discord.gg/rs2vietnam WebLinkColor=(B=255,G=255,R=255,A=255) bUseMapList=True ActiveMapCycle=0 GameMapCycles=(Maps=("VNTE-HueCity","VNSU-AnLaoValley","VNSU-SongBe","VNTE-CuChi","VNTE-Hill937","VNSU-HueCity","VNTE-AnLaoValley","VNTE-SongBe","VNTE-LongTan","VNTE-RungSac","VNSU-OperationForrest","VNTE-NinhPhu","VNTE-OperationForrest","VNTE-ASau","VNSU-QuangTri","VNTE-BorderWatch","VNTE-Resort","VNTE-FirebaseGeorgina","VNTE-QuangTri","VNTE-Highway14","VNTE-Mekong","VNTE-DongHa","VNTE-Saigon","VNTE-ApacheSnow","VNTE-DemilitarizedZone","VNTE-KheSanh","VNTE-DaNangAirBase","VNTE-CuaViet"),RoundLimits=(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)) VietnamRegionMaps[0]=(Maps[0]="VNSU-QuangTri",Maps[1]="VNTE-DemilitarizedZone",Maps[2]="VNTE-DongHa",Maps[3]="VNTE-KheSanh",Maps[4]=) VietnamRegionMaps[1]=(Maps[0]="VNTE-HueCity",Maps[1]="VNSU-HueCity",Maps[2]="VNTE-DaNangAirBase",Maps[3]=,Maps[4]=) VietnamRegionMaps[2]=(Maps[0]="VNTE-Highway14",Maps[1]="VNSU-SongBe",Maps[2]=,Maps[3]=,Maps[4]=) VietnamRegionMaps[3]=(Maps[0]="VNTE-ASau",Maps[1]="VNSU-AnLaoValley",Maps[2]="VNTE-ApacheSnow",Maps[3]=,Maps[4]=) VietnamRegionMaps[4]=(Maps[0]="VNTE-NinhPhu",Maps[1]=,Maps[2]=,Maps[3]=,Maps[4]=) VietnamRegionMaps[5]=(Maps[0]="VNTE-Hill937",Maps[1]="VNTE-AnLaoValley",Maps[2]=,Maps[3]=,Maps[4]=) VietnamRegionMaps[6]=(Maps[0]="VNTE-BorderWatch",Maps[1]=,Maps[2]=,Maps[3]=,Maps[4]=) VietnamRegionMaps[7]=(Maps[0]="VNTE-QuangTri",Maps[1]="VNTE-Saigon",Maps[2]=,Maps[3]=,Maps[4]=) VietnamRegionMaps[8]=(Maps[0]="VNTE-LongTan",Maps[1]="VNTE-CuChi",Maps[2]=,Maps[3]=,Maps[4]=) VietnamRegionMaps[9]=(Maps[0]="VNTE-RungSac",Maps[1]="VNSU-OperationForrest",Maps[2]=,Maps[3]=,Maps[4]=) VietnamRegionMaps[10]=(Maps[0]="VNTE-OperationForrest",Maps[1]=,Maps[2]=,Maps[3]=,Maps[4]=) VietnamRegionMaps[11]=(Maps[0]="VNTE-FirebaseGeorgina",Maps[1]="VNTE-SongBe",Maps[2]="VNTE-Mekong",Maps[3]=,Maps[4]=) PreStartDuration=30 TankAIFiringSetting=0 MinReinfRequiredForBalance=10 VehicleMobilityDamageMode=2 TankTurretDamageMode=1 VehicleCrewDamageMode=2 FriendlyInfantryCollisionType=1 EnemySpottedMode=0 ReadyUpDelay=45 bLogGameplayEvents=false bOneBotPerAILog=true bAddTimeStampToLogName=true EnemyPrimaryWeaponUnlockMode=0 CampaignLength=ROCL_Normal CampaignTheatre=0 bDelayCannonAmmoSwitch=false bAllowHeloAutoHover=true TeamKillSpawnPenalty=15 TeamWoundSpawnPenalty=5 CommanderSpawnPenaltyScaling=0.33 bDisablePeripheralActionIndicators=true bTeamSwapEnabled=false MinPreStartDurationForTeamSwap=15 MaxPreStartDurationForTeamSwap=120 MinTeamSwappedPlayerPct=0.750000 MaxServerIdleDuration=0 MaxRoundDuration=0 NameChangeKickThreshold=4 PingLimit=0 PingLimitDelay=120 bEnableGameAnalytics=true bOnlyAllowTeamKickVotes=true bPreserveSquadsOnTeamSwap=true bDisableTeamVOIPChannel=false bDebugCampaignTeamBalance=False bCampaignUseReadySystem=False bCampaignGameInitialized=False bCampaignUseSpecialAbility=False bDisableSpawnOnSquadLeader=True bHalfTimeTeamSwap=False bDisableOverheadMap=False bDisableTeamDeathIcons=False bDisableSquadMemberIcons=False bDisableSquadLeaderIcons=False bDisableTacticalView=False bDisableTacticalSquadLeaderIcons=False bDisablePeripheralWhips=False bDisablePlayerInfoOnScoreboard=False bDisableObjectiveForceOutput=False bDisableObjectiveNotifications=False bLimitedGrenades=False bNoGrenades=False bShowIPOnScoreboard=False bShowDateOnScoreboard=False bShowSteamIDsOnScoreboard=False bForceDemoRecording=False bAutoEndOfMatchScoreboardScreenshot=False bIgnoreScoreForTieBreaking=False bNoVehicles=False bNoWeaponLimits=False bRealisticPistolLoadouts=True bRealisticDrivingRestrictions=True bLegDamageSlowsPlayer=True bStopSprintingWhenExhausted=False bIncreasedSuppressionEffects=True bIncreasedBreathStaminaEffects=True bForceHeloAdvancedFlightModel=False bLogSpawning=False bLogRoles=False bDisableObjectiveOverview=False bQA=False CampaignDifficulty=0 CampaignWarPhase=ROCWP_None CurrentRegion=0 CampaignMapLoadingStatus=0 CurrentNorthernFaction=0 CurrentSouthernFaction=0 TeamWithInitiative=0 CampaignAttackingTeam=0 RegionOwners[0]=0 RegionOwners[1]=0 RegionOwners[2]=0 RegionOwners[3]=0 RegionOwners[4]=0 RegionOwners[5]=0 RegionOwners[6]=0 RegionOwners[7]=0 RegionOwners[8]=0 RegionOwners[9]=0 RegionOwners[10]=0 RegionOwners[11]=0 MapGame=0 CampaignTurn=0 CampaignNextTurnSAAvail[0]=0 CampaignNextTurnSAAvail[1]=0 TeamCombatPower[0]=0.000000 TeamCombatPower[1]=0.000000 TeamCasualties[0]=0.000000 TeamCasualties[1]=0.000000 CurrentRegionMap= CampaignAnalyticsId= MapCycleIndex=-1 OverrideMaxPlayerMapScaling=0 RocketTimeScaling=0.000000 ArtilleryTimeScaling=1.000000 MortarTimeScaling=0.000000 RoleOverrideMode=0 PlayerHitSoundMode=1 RestartWait=0 [ROGame.ROAIController] bAILogging=false bDebugLine_AdjustMove=false bDebugLine_PartialDest=false bDebugSphere_GetBackOnNavMesh=false bDebugSphere_NearWander=false bDebugSphere_GotoCoverPoint=false bEnableAutoShowFocus=false [ROGame.ROGameInfoSinglePlayer] bUseReadySystem=false [ROGame.ROGameInfoFirefight] TimeLimit=300.0 FinalCountdownTime=60 WinStrengthPoints16=40 WinStrengthPoints32=60 WinStrengthPoints64=100 bUseReadySystem=false bUseMatchWarmup=false WarmupRoundDuration=0 KillMessageDelay=0.0 KillMessageMode=ROKMM_All bMeleeOnly=false bAllowDeadRoaming=true bAllowViewpointSpectating=true bAllowKillCamera=false ReinforcementTimeScale=1.0 GameTypeDisplay=Firefight GameTypeDescription=FirefightDescription GameTips=FirefightTip1 GameTips=FirefightTip2 GameTips=FirefightTip3 FFRespawnDelay=5.0 bShowVictimKilledFromRange=true bTeamSwapEnabled=false [ROGame.ROGameInfoTerritories] bUseReadySystem=false bUseMatchWarmup=false WarmupRoundDuration=30 bDelayTeamKillMessages=false KillMessageDelay=5.0 KillMessageMode=ROKMM_All bMeleeOnly=false bAllowDeadRoaming=true bAllowViewpointSpectating=true bAllowKillCamera=false RoundLimit=2 ReinforcementTimeScale=1.0 bDisableTimeLimit=false bDisableReinforcementLimit=false ReinforcementScale=1.0 bUseCapturesForTieBreaking=true GameTypeDisplay=Territories GameTypeDescription=TerritoriesDescription GameTips=TerritoriesTip1 GameTips=TerritoriesTip2 GameTips=TerritoriesTip3 GameTips=TerritoriesTip4 GameTips=TerritoriesTip5 GameTips=TerritoriesTip6 GameTips=TerritoriesTip7 GameTips=TerritoriesTip8 GameTips=TerritoriesTip9 GameTips=TerritoriesTip10 GameTips=TerritoriesTip11 GameTips=TerritoriesTip12 bLockdownEnabled=true bShowVictimKilledFromRange=true bTeamSwapEnabled=true [ROGame.ROGameInfoSupremacy] bUseReadySystem=false bUseMatchWarmup=false WarmupRoundDuration=30 bDelayTeamKillMessages=false KillMessageDelay=5.000000 KillMessageMode=ROKMM_All bMeleeOnly=false bAllowDeadRoaming=False bAllowViewpointSpectating=true bAllowKillCamera=false RoundLimit=2 ReinforcementTimeScale=1.000000 bDisableTimeLimit=false bDisableReinforcementLimit=false ReinforcementScale=1.000000 bUseCapturesForTieBreaking=false GameTypeDisplay=Supremacy GameTypeDescription=SupremacyDescription GameTips=SupremacyTip1 GameTips=SupremacyTip2 GameTips=SupremacyTip3 GameTips=SupremacyTip4 GameTips=SupremacyTip5 GameTips=SupremacyTip6 GameTips=SupremacyTip7 GameTips=SupremacyTip8 GameTips=SupremacyTip9 GameTips=SupremacyTip10 bLockdownEnabled=true bShowVictimKilledFromRange=true bTeamSwapEnabled=true bLogPoints=False bPreserveSquadsOnTeamSwap=True bEnableGameAnalytics=True AdminStartDelay=0 KillMessageDisplayMode=ROKDM_Icons EndOfMapDelay=45.000000 MinPlayers=0 MinimumHonor=0 MaximumHonor=100 TeamKillSpawnPenalty=15 TeamWoundSpawnPenalty=5 CommanderSpawnPenaltyScaling=0.330000 MaxRoundDuration=0 bIsStandbyCheckingEnabled=False bLogGameplayEvents=False GoalScore=0 MaxLives=0 TimeLimit=0 ListenPort=0 StandbyRxCheatTime=0.000000 StandbyTxCheatTime=0.000000 BadPingThreshold=0 PercentMissingForRxStandby=0.000000 PercentMissingForTxStandby=0.000000 PercentForBadPing=0.000000 GameplayEventsWriterClassName= DefaultGameType= [ROGame.ROGameInfoSkirmish] bUseReadySystem=true bUseMatchWarmup=false WarmupRoundDuration=30 bDelayTeamKillMessages=false KillMessageDelay=5.0 KillMessageMode=ROKMM_All bMeleeOnly=false bAllowDeadRoaming=true bAllowViewpointSpectating=true bAllowKillCamera=false RoundLimit=5 ReinforcementTimeScale=1.0 bDisableTimeLimit=false bDisableReinforcementLimit=false ReinforcementScale=1.0 bUseCapturesForTieBreaking=false GameTypeDisplay=Skirmish GameTypeDescription=SkirmishDescription GameTips=SkirmishTip1 GameTips=SkirmishTip2 GameTips=SkirmishTip3 GameTips=SkirmishTip4 GameTips=SkirmishTip5 GameTips=SkirmishTip6 GameTips=SkirmishTip7 GameTips=SkirmishTip8 GameTips=SkirmishTip9 GameTips=SkirmishTip10 GameTips=SkirmishTip11 bLockdownEnabled=false bShowVictimKilledFromRange=true bTeamSwapEnabled=false [ROGame.ROGameInfoTraining] GameTypeDisplay=Training GameTypeDescription=TrainingDescription [ROGame.ROPawn] bCanMantle=true bUseSingleCharacterVariant=false MaxPlayerWoundDecals=50 PlayerWoundDecalLifetime=120 ServerAnimTickInterval=10 FXLifetimeMultiplier=1.0 bRetainEffectInView=True bEnableAutoProneOnEndSprint=False [ROGame.ROGib] TimeBetweenBloodSplats=0.1 [ROGame.ROPlayerController] bFocusedISFullFreeAim=false PlayerFOV=70 CoverTransitionTime=0.4 ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager InteractDistance=512.000000 bManualBolting=false bAutoReloading=false bAutoGrenadeSwitch=true bReloadOnLowAmmoCheck=true bVehicleAutoReloading=true bIncrementalVehicleThrottle=false IronSightZoomScaleSMG=1.000000 IronSightZoomScaleRifle=1.000000 IronSightZoomScaleBipod=1.000000 bNoSprintFocus=false VoiceMessageFrequency=0 OverriddenClassRanks[0]=255 OverriddenClassRanks[1]=255 OverriddenClassRanks[2]=255 OverriddenClassRanks[3]=255 OverriddenClassRanks[4]=255 OverriddenClassRanks[5]=255 OverriddenClassRanks[6]=255 OverriddenClassRanks[7]=255 OverriddenClassRanks[8]=255 OverriddenClassRanks[9]=255 OverriddenClassRanks[10]=255 OverriddenClassRanks[11]=255 OverriddenClassRanks[12]=255 OverriddenClassRanks[13]=255 OverriddenWeaponProficiencyLevel=255 PostProcessingPreset=0 PostProcessingPresetSettings[0]=(Bloom_Scale_Multiplier=1.0,Scene_Desaturation_Pct=0.1,Scene_ImageGrainScale_Pct=0.0) PostProcessingPresetSettings[1]=(Bloom_Scale_Multiplier=0.85,Scene_Desaturation_Pct=0.1,Scene_ImageGrainScale_Pct=0.0,PostProcessMat=MaterialInstanceConstant'M_VN_Common_PostProcess.VisualEffects.P_Enhanced_INST') PostProcessingPresetSettings[2]=(Bloom_Scale_Multiplier=0.70,Scene_Desaturation_Pct=0.1,Scene_ImageGrainScale_Pct=0.05,PostProcessMat=MaterialInstanceConstant'M_VN_Common_PostProcess.VisualEffects.P_70s_Camera_INST') PostProcessingPresetSettings[3]=(Bloom_Scale_Multiplier=1.0,Scene_Desaturation_Pct=0.1,Scene_ImageGrainScale_Pct=0.0,PostProcessMat=Material'M_VN_Common_PostProcess.P_LSD') SoundChannelToHearSoundsRatio=0.800000 MaxBulletImpactDecals=31 BulletImpactDecalLifetime=30 bUseNativeVoices=False MinTacticalViewDisplayTime=0.5 CollectiveChangeCurve=(Points=((InVal=-1.0,OutVal=1.5),(InVal=0.0,OutVal=0.1),(InVal=1.0,OutVal=1.5))) CollectiveChangeRate=1.5 bUseCustomCollectiveChangeRate=false bInvertAircraftPitch=True bToggleFreelookEnabled=False bDecoupledAimFromTurning=False HeloCollectiveControlType=1 HeloKeyTurnMode=0 HeloMouseTurnMode=0 HeloFreelookKeyMode=0 bAdvancedFlightModel=false bAircraftFreelook=false bHeloGunnerAutoTakeControls=true bDoVCGlowies=True bToggleTacticalDisplay=True bToggleOrdersWidgetDisplay=True bShowTacViewOnCapture=False bTogglePaperDoll=True bUseMenuMovieBG=False CompassVisMode=1 LastDisplayedTeam=1 LastDisplayedArmy=1 bLastDisplayedPilot=false [ROGame.ROConsolePlayerController] bTargetAdhesionEnabled=True bDebugTargetAdhesion=FALSE bAutoTargetEnabled=True ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager [ROGame.SampleClass] MyString=Test [ROGameInfoSummary UIGameInfoSummary] ClassName=ROGame.ROGameInfo GameAcronym=EX MapPrefix=EX bIsTeamGame=False GameName=RO Game Description=RO Game Description [SampleGameInfoSummary UIGameInfoSummary] ClassName=ROGame.SampleGameInfo GameAcronym=SAM MapPrefix=SAM bIsTeamGame=False GameName=Sample Game Description=Sample Game Description [TestDisabledGameInfo UIGameInfoSummary] ClassName=SomePackage.DisabledGameInfo GameAcronym=DIS MapPrefix=DS bIsTeamGame=true GameName=Disabled Game Description=This gametype does not really exist. It is merely used for testing the functionality for displaying disabled or locked items in UILists. bIsDisabled=true [ROGame.CCSTankController] DifficultyInfantryMissPercentage=(Recruit=15.0,Soldier=10.0,Veteran=5.0,Hero=0.0) TargetSpeedMissPercentage=(Still=0.0,Walking=5.0,Running=10.0) RangeSettings=(Close=1250.0,Short=2500.0,Medium=5000.0,Far=7500.0) RangeMissPercentage=(Close=0.0,Short=5.0,Medium=10.0,Far=15.0) ThisTankMovingMissInfantryPercentage=65.0 [ROGame.ROUIDataStore_MenuItems] ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="ROGame.ROUIDataProvider_MapInfo") ElementProviderTypes=(ProviderTag="GameModes",ProviderClassName="ROGame.ROUIDataProvider_GameModeInfo") ElementProviderTypes=(ProviderTag="Worlds",ProviderClassName="ROGame.ROUIDataProvider_WorldInfo") [ROGame.RODataStore_VotingSearch] ElementProviderTypes=(ProviderTag="MapResultsProvider",ProviderClassName="ROGame.UIDynamicFieldProvider") ElementProviderTypes=(ProviderTag="MapAvailableProvider",ProviderClassName="ROGame.UIDynamicFieldProvider") ElementProviderTypes=(ProviderTag="ServerPlayerList",ProviderClassName="ROGame.UIDynamicFieldProvider") [ROGame.ROHUD] MyFriendlyPlayerNames=4 PlayerNameFoVDistScaling=1.0 CurrentSquadColourPreset=1 bUseFriendAndFoeColours=TRUE bShowVehicleHUD=true [ROGame.ROGeneralTips] GeneralTips=GeneralTip1 GeneralTips=GeneralTip2 GeneralTips=GeneralTip3 GeneralTips=GeneralTip4 GeneralTips=GeneralTip5 GeneralTips=GeneralTip6 GeneralTips=GeneralTip7 GeneralTips=GeneralTip8 GeneralTips=GeneralTip9 GeneralTips=GeneralTip10 GeneralTips=GeneralTip11 GeneralTips=GeneralTip12 GeneralTips=GeneralTip13 GeneralTips=GeneralTip14 GeneralTips=GeneralTip15 GeneralTips=GeneralTip16 GeneralTips=GeneralTip17 GeneralTips=GeneralTip18 GeneralTips=GeneralTip19 GeneralTips=GeneralTip20 GeneralTips=MovementTip1 GeneralTips=MovementTip2 GeneralTips=MovementTip3 GeneralTips=MovementTip4 GeneralTips=MovementTip5 GeneralTips=MovementTip6 GeneralTips=WeaponTip1 GeneralTips=WeaponTip2 GeneralTips=WeaponTip3 GeneralTips=WeaponTip4 GeneralTips=WeaponTip5 GeneralTips=WeaponTip6 GeneralTips=WeaponTip7 GeneralTips=WeaponTip8 GeneralTips=WeaponTip9 GeneralTips=WeaponTip10 GeneralTips=WeaponTip11 GeneralTips=WeaponTip12 GeneralTips=WeaponTip13 GeneralTips=WeaponTip14 GeneralTips=WeaponTip15 GeneralTips=WeaponTip16 GeneralTips=WeaponTip17 GeneralTips=ClassTip1 GeneralTips=ClassTip2 GeneralTips=ClassTip3 GeneralTips=ClassTip4 GeneralTips=ClassTip5 GeneralTips=ClassTip6 GeneralTips=ClassTip7 GeneralTips=ClassTip8 GeneralTips=Squadtip1 GeneralTips=Squadtip2 GeneralTips=Squadtip3 GeneralTips=Squadtip4 GeneralTips=Squadtip5 GeneralTips=Squadtip6 GeneralTips=Squadtip7 [ROGameInfoTerritories ROUIDataProvider_GameModeInfo] GameMode=ROGame.ROGameInfoTerritories GameSettingsClass=ROOnlineGameSettingsTerritories GameSearchClass=ROOnlineGameSearch DefaultMap=VNTE-CuChi Prefixes=VNTE OptionSet=VNTE [ROGameInfoSupremacy ROUIDataProvider_GameModeInfo] GameMode=ROGame.ROGameInfoSupremacy GameSettingsClass=ROOnlineGameSettingsSupremacy GameSearchClass=ROOnlineGameSearch DefaultMap=VNSU-AnLaoValley Prefixes=VNSU OptionSet=VNSU [ROGameInfoSkirmish ROUIDataProvider_GameModeInfo] GameMode=ROGame.ROGameInfoSkirmish GameSettingsClass=ROOnlineGameSettingsSkirmish GameSearchClass=ROOnlineGameSearch DefaultMap=VNSK-Compound Prefixes=VNSK OptionSet=VNSK [VNSP-ShootingRange ROUIDataProvider_MapInfo] FriendlyName=Shooting Range PreviewImageMarkup= GameType=ROGame.ROGameInfoTraining LoadMapMovie=LoadScreen_Community Author=Antimatter Games [VNSP-HelicopterRange ROUIDataProvider_MapInfo] FriendlyName=Helicopter Range PreviewImageMarkup= GameType=ROGame.ROGameInfoTraining LoadMapMovie=LoadScreen_Community Author=Antimatter Games [VNTE-AnLaoValley ROUIDataProvider_MapInfo] MapName=VNTE-AnLaoValley FriendlyName=An Lao Valley GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_AnLaoValley MapType16=ROMT_CombinedArms MapType32=ROMT_CombinedArms MapType64=ROMT_CombinedArms Author=Antimatter Games [VNTE-CuChi ROUIDataProvider_MapInfo] MapName=VNTE-CuChi FriendlyName=Cu Chi GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=US forces attempt to clear an NLF stronghold within an old French rubber plantation. LoadMapMovie=LoadScreen_CuChi MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNTE-Hill937 ROUIDataProvider_MapInfo] MapName=VNTE-Hill937 FriendlyName=Hill 937 GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=US forces frontally assault the heavily fortified Hill 937, soon to be known as "Hamburger Hill". LoadMapMovie=LoadScreen_Hill937 MapType16=ROMT_CombinedArms MapType32=ROMT_CombinedArms MapType64=ROMT_CombinedArms Author=Antimatter Games [VNTE-HueCity ROUIDataProvider_MapInfo] MapName=VNTE-HueCity FriendlyName=Hue City GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=US forces attempt to retake the ancient city of Hue following the Tet Offensive. LoadMapMovie=LoadScreen_HueCity MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNTE-Compound ROUIDataProvider_MapInfo] MapName=VNTE-Compound FriendlyName=Compound GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=Assault on a US Army compound in Hue City during the Tet Offensive. LoadMapMovie=LoadScreen_Compound MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNTE-Firebase ROUIDataProvider_MapInfo] MapName=VNTE-Firebase FriendlyName=Firebase GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=US Firebase near Khe Sanh is under heavy attack. NVA forces have breached the perimeter. LoadMapMovie=LoadScreen_FireBase MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNTE-SongBe ROUIDataProvider_MapInfo] MapName=VNTE-SongBe FriendlyName=Song Be GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_SongBe MapType16=ROMT_CombinedArms MapType32=ROMT_CombinedArms MapType64=ROMT_CombinedArms Author=Antimatter Games [VNTE-LongTan ROUIDataProvider_MapInfo] MapName=VNTE-LongTan FriendlyName=Long Tan GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_LongTan MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNTE-RungSac ROUIDataProvider_MapInfo] MapName=VNTE-RungSac FriendlyName=Rung Sac GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_RungSac MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNTE-OperationForrest ROUIDataProvider_MapInfo] MapName=VNTE-OperationForrest FriendlyName=Operation Forrest GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_OperationForrest MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNTE-NinhPhu ROUIDataProvider_MapInfo] MapName=VNTE-NinhPhu FriendlyName=Ninh Phu GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_NinhPhu MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Community Mapper: oakts [VNTE-ASau ROUIDataProvider_MapInfo] MapName=VNTE-ASau FriendlyName=A Sau GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_ASau MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNTE-Highway14 ROUIDataProvider_MapInfo] MapName=VNTE-Highway14 FriendlyName=Highway 14 GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_Highway14 MapType16=ROMT_CombinedArms MapType32=ROMT_CombinedArms MapType64=ROMT_CombinedArms Author=Community Mapper: Dziga Vertov [VNTE-BorderWatch ROUIDataProvider_MapInfo] MapName=VNTE-BorderWatch FriendlyName=Border Watch GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_BorderWatch MapType16=ROMT_CombinedArms MapType32=ROMT_CombinedArms MapType64=ROMT_CombinedArms Author=Community Mapper: oakts [VNTE-Resort ROUIDataProvider_MapInfo] MapName=VNTE-Resort FriendlyName=Resort GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_Resort MapType16=ROMT_CombinedArms MapType32=ROMT_CombinedArms MapType64=ROMT_CombinedArms Author=Community Mapper: Juu [VNTE-FirebaseGeorgina ROUIDataProvider_MapInfo] MapName=VNTE-FirebaseGeorgina FriendlyName=Firebase Georgina GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_FirebaseGeorgina MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Community Mapper: Zachery Moe [VNTE-QuangTri ROUIDataProvider_MapInfo] MapName=VNTE-QuangTri FriendlyName=Quang Tri GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_QuangTri MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNTE-DongHa ROUIDataProvider_MapInfo] MapName=VNTE-DongHa FriendlyName=Dong Ha GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_DongHa MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Remastered by Kernow Interactive [VNTE-Mekong ROUIDataProvider_MapInfo] MapName=VNTE-Mekong FriendlyName=Mekong GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_Mekong MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Remastered by Kernow Interactive [VNTE-ApacheSnow ROUIDataProvider_MapInfo] MapName=VNTE-ApacheSnow FriendlyName=Apache Snow GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_ApacheSnow MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Remastered by Kernow Interactive [VNTE-DemilitarizedZone ROUIDataProvider_MapInfo] MapName=VNTE-DemilitarizedZone FriendlyName=Demilitarized Zone GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_DemilitarizedZone MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Remastered by Kernow Interactive [VNTE-Saigon ROUIDataProvider_MapInfo] MapName=VNTE-Saigon FriendlyName=Saigon GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_Saigon MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Community Mapper: Tisa / Antimatter Games [VNTE-DaNangAirBase ROUIDataProvider_MapInfo] MapName=VNTE-DaNangAirBase FriendlyName=Da Nang Airbase GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_DaNang MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNTE-KheSanh ROUIDataProvider_MapInfo] MapName=VNTE-KheSanh FriendlyName=Khe Sanh GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_KheSanh MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNTE-CuaViet ROUIDataProvider_MapInfo] MapName=VNTE-CuaViet FriendlyName=Cua Viet GameType=ROGame.ROGameInfoTerritories PreviewImageMarkup= Description=To Be Completed LoadMapMovie= MapType16=ROMT_CombinedArms MapType32=ROMT_CombinedArms MapType64=ROMT_CombinedArms Author=Community Mapper: Elliot Burgess [VNSU-AnLaoValley ROUIDataProvider_MapInfo] MapName=VNSU-AnLaoValley FriendlyName=An Lao Valley GameType=ROGame.ROGameInfoSupremacy PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_AnLaoValley MapType16=ROMT_CombinedArms MapType32=ROMT_CombinedArms MapType64=ROMT_CombinedArms Author=Antimatter Games [VNSU-HueCity ROUIDataProvider_MapInfo] MapName=VNSU-HueCity FriendlyName=Hue City GameType=ROGame.ROGameInfoSupremacy PreviewImageMarkup= Description=US forces attempt to retake the ancient city of Hue following the Tet Offensive. LoadMapMovie=LoadScreen_HueCity MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNSU-SongBe ROUIDataProvider_MapInfo] MapName=VNSU-SongBe FriendlyName=Song Be GameType=ROGame.ROGameInfoSupremacy PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_SongBe MapType16=ROMT_CombinedArms MapType32=ROMT_CombinedArms MapType64=ROMT_CombinedArms Author=Antimatter Games [VNSU-OperationForrest ROUIDataProvider_MapInfo] MapName=VNSU-OperationForrest FriendlyName=Operation Forrest GameType=ROGame.ROGameInfoSupremacy PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_OperationForrest MapType16=ROMT_CombinedArms MapType32=ROMT_CombinedArms MapType64=ROMT_CombinedArms Author=Antimatter Games [VNSU-QuangTri ROUIDataProvider_MapInfo] MapName=VNSU-QuangTri FriendlyName=Quang Tri GameType=ROGame.ROGameInfoSupremacy PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_QuangTri MapType16=ROMT_CombinedArms MapType32=ROMT_CombinedArms MapType64=ROMT_CombinedArms Author=Antimatter Games [VNSK-Compound ROUIDataProvider_MapInfo] MapName=VNSK-Compound FriendlyName=Compound GameType=ROGame.ROGameInfoSkirmish PreviewImageMarkup= Description=Assault on a US Army compound in Hue City during the Tet Offensive. LoadMapMovie=LoadScreen_Compound MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNSK-Firebase ROUIDataProvider_MapInfo] MapName=VNSK-Firebase FriendlyName=Firebase GameType=ROGame.ROGameInfoSkirmish PreviewImageMarkup= Description=US Firebase near Khe Sanh is under heavy attack. NVA forces have breached the perimeter. LoadMapMovie=LoadScreen_FireBase MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNSK-JungleCamp ROUIDataProvider_MapInfo] MapName=VNSK-JungleCamp FriendlyName=Jungle Camp GameType=ROGame.ROGameInfoSkirmish PreviewImageMarkup= Description=A secret Viet Cong camp hidden in the jungle has been discovered by a US patrol. LoadMapMovie=LoadScreen_JungleCamp MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNSK-Riverbed ROUIDataProvider_MapInfo] MapName=VNSK-Riverbed FriendlyName=Riverbed GameType=ROGame.ROGameInfoSkirmish PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_SongBe MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [VNSK-Temple ROUIDataProvider_MapInfo] MapName=VNSK-Temple FriendlyName=Temple GameType=ROGame.ROGameInfoSkirmish PreviewImageMarkup= Description=To Be Completed LoadMapMovie=LoadScreen_HueCity MapType16=ROMT_InfantryOnly MapType32=ROMT_InfantryOnly MapType64=ROMT_InfantryOnly Author=Antimatter Games [ROEntry ROUIDataProvider_MapInfo] FriendlyName=Main Menu PreviewImageMarkup= Description=The Main Menu LoadMapMovie=LoadScreen_Community Author=Antimatter Games [VNTE-CampaignStart ROUIDataProvider_MapInfo] FriendlyName=Campaign Start PreviewImageMarkup= Description=Campaign Start Map LoadMapMovie=LoadScreen_Community Author=Antimatter Games [Community ROUIDataProvider_MapInfo] FriendlyName=Custom Map PreviewImageMarkup= Description=Community Made Map LoadMapMovie=LoadScreen_Community Author=RS2 Community [ROGame.ROSteamUserBanned] KickForVACBan=false KickForVACBanNum=0 [ROGame.ROScopedMGWeapon] bAutoBarrelChange=true bHoldBarrelChange=false [ROGame.ROMembers] bBroadcastWelcomeMembers=false bReserveSlotsForMembers=false bMembersMayAlwaysSpectate=false MaxMembers=0 bAdminsSupersedeNormalMembers=false bAutoSignInAdmins=false bRestrictAdminLoginToMembersOnly=false IdleTimeThreshold=30 PingThreshold=0 PickCriteriaOrder=PickCriteria_IdleTimeThreshold PickCriteriaOrder=PickCriteria_PingThreshold PickCriteriaOrder=PickCriteria_LowestScore PickCriteriaOrder=PickCriteria_LastJoined PingLimitModifier=1.000000 [ROGame.ROTracking] MaxPunkEntriesPerPlayer=5 MaxNoteEntriesPerPlayer=10 bNotifyAdminsIfTrackedPlayerJoins=false DeleteTrackRecordsOlderThan=182 DeleteTrackRecordsIfNotSeenAfter=91 NameChangeLimit=0 [ROGame.ROUISceneTutorialVideo] WatchedVideos=False [IniVersion] Patch=14 0=1707213133.000000 1=1707213192.000000