# Server settings can be changed here # Set to true to Cache entities for the whole map on next run. # WARNING! Will make server load take longer on the cache run but players will gain a performance boost when entering new areas. CreateFullEntityCache=False # Leave blank for a random spawn position Seed= ServerPort=11000 # Prevents players from losing items on death KeepInventoryOnDeath=False # Measured in milliseconds SaveInterval=120000 MaxBackups=10 # Command to run following a successful world save (e.g. .exe, .bat, or PowerShell script). PostSaveCommandPath= MaxConnections=100 InitialSyncTimeout=300000 DisableConsole=False DisableAutoSave=False DisableAutoBackup=False ServerPassword= AdminPassword= # Possible values: SURVIVAL, FREEDOM, HARDCORE, CREATIVE GameMode=SURVIVAL # Possible values: PROTOBUF, JSON SerializerMode=JSON # Possible values: NONE, PLAYER, MODERATOR, ADMIN, CONSOLE DefaultPlayerPerm=PLAYER # # Default player stats below here DefaultOxygenValue=45 DefaultMaxOxygenValue=45 DefaultHealthValue=80 DefaultHungerValue=50.5 DefaultThirstValue=90.5 # Recommended to keep at 0.1f which is the default starting value. If set to 0 then new players are cured by default. DefaultInfectionValue=0.1 # If set to true, the server will try to open port on your router via UPnP AutoPortForward=True # Determines whether the server will listen for and reply to LAN discovery requests. LANDiscoveryEnabled=True # When true, will reject any build actions detected as desynced SafeBuilding=True # When true and started in launcher, will use launcher UI as opposed to external window IsEmbedded=True # Activates/Deactivates Player versus Player damage/interactions PvPEnabled=True